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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95a-RC15] Hullmod Barratry 2.0  (Read 85092 times)

Nextia

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Re: [0.95a-RC15] Hullmod Barratry 2.0
« Reply #45 on: October 10, 2021, 10:57:10 PM »

Hullmod Barratry - Update 2.0


Download links-



-Rewrite Edition V2-


Rewrote the entire mod to bring it up to speed for 0.95a and fixed a few outstanding bugs;

Added 5 V-mod counterparts for the newer D-mods from 0.95a
Fixed Aftermarket Plating now showing it's description properly
V-mods now properly give the shown deployment cost reductions
Set every hullmod to have their own Barratry design type to hopefully tidy things up
If the mod Quality Captains is also installed, the Jury-Rigging skill will apply the usual maintenance cost reductions when using V-mods

As always, thank you for the suggestions and feedback. I'm happy with the state the mod is in currently and will consider this my last big update (unless something comes up)


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Manually applicable D-Mod-like-hullmods, for when blowing ships to hell isn't fast enough

Blueprint Sniffer

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Re: [0.95a-RC15] Hullmod Barratry 2.0
« Reply #46 on: May 22, 2022, 04:58:17 AM »

Awesome mod, would love to see an update to 0.95.1a that works with the Derelict Operations skill. Not sure on how to go about it myself.
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TheHZDev

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Re: [0.95a-RC15] Hullmod Barratry 2.0
« Reply #47 on: June 03, 2022, 06:38:27 PM »

Sir, can you allow me to translate it into Chinese and update it to the Chinese Starsector Forum(https://fossic.org)?
I have tested this mod and it works fine on 0.95.1a-RC6.
Thank you very much.
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PeopleThief

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Re: [0.95a-RC15] Hullmod Barratry 2.0
« Reply #48 on: June 03, 2022, 08:11:34 PM »

Do you ever plan on making a mod with the functionality this mod used to have, where it let you add vanilla D-mods? I get that this is more balanced, but repeatedly throwing my ships unarmed against derelicts gets incredibly tedious incredibly fast.
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