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Author Topic: [0.9.1a] MCR Navy | The Expanse  (Read 7061 times)

Stealth

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[0.9.1a] MCR Navy | The Expanse
« on: February 12, 2021, 01:06:51 PM »

This is my first mod!
Any feedback (and if possible a way for me to implement it in) would be  apricated.
The ships can currently be found in Tri Tachyon Markets, the weapons can only be used over the Console as they are even more unbalanced.
Also nothing is balanced.

Download
Requires LazyLib
Integrated with Version Checker

Current Content
Spoiler
Currently there are 3 ships and 4 weapons
MCRN Corvette (better known as Rocinante)

MCRN Scirocco

MCRN Donnager


(The weapons graphics are mostly place holders)
Medium Marsian Torpedos MMR (Medium Built-in Torpedos)
Heavy Marsian Torpedos HMR (Heavy Built-in Torpedos)
Railgun
40mm PDC
[close]

Current Roadmap
Spoiler
Currently my plan is adding the Planet Laconia (from the last episode of the fifth season), but I cant find a up-to-date guide for that
[close]

Change Log
Spoiler
Quote
v1.1.a 13.02.21
-integrated Version Checker
v1 12.02.21
-added Corvette
-added Scirocco
-added Donnager
-added MMR
-added HMR
-added 40mm PDC
-added Railgun
[close]
« Last Edit: February 15, 2021, 12:27:24 PM by Stealth »
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Nick XR

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Re: [0.9.1a] MCR Navy | The Expanse
« Reply #1 on: February 12, 2021, 01:37:22 PM »

Pics please!

Regarding Laconia (and the system), it's talked about a bit in the books.

MesoTroniK

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Re: [0.9.1a] MCR Navy | The Expanse
« Reply #2 on: February 12, 2021, 04:17:15 PM »

Your download link is no good.

Stealth

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Re: [0.9.1a] MCR Navy | The Expanse
« Reply #3 on: February 12, 2021, 05:36:05 PM »

Your download link is no good.

Should work now
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MesoTroniK

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Re: [0.9.1a] MCR Navy | The Expanse
« Reply #4 on: February 12, 2021, 08:23:37 PM »

Nope, still doesn't work.

Stealth

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Re: [0.9.1a] MCR Navy | The Expanse
« Reply #5 on: February 13, 2021, 03:53:45 AM »

apparently you need to pay on github for it to be public lmao
ill have it in a sec on drop box
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MrFluffster

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Re: [0.9.1a] MCR Navy | The Expanse
« Reply #6 on: February 13, 2021, 06:34:30 AM »

apparently you need to pay on github for it to be public lmao
ill have it in a sec on drop box
Just make your repository public instead of private, there's no need to pay
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morriganj

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Re: [0.9.1a] MCR Navy | The Expanse
« Reply #7 on: February 13, 2021, 06:44:31 AM »

This is really cool for a first mod, and you managed to make the ships look pretty cool. I am going to drop it into my folder for the next time I do a new game, but I am a huge fan of the expanse so this very welcome to me!
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Stealth

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Re: [0.9.1a] MCR Navy | The Expanse
« Reply #8 on: February 13, 2021, 07:01:27 AM »

This is really cool for a first mod, and you managed to make the ships look pretty cool. I am going to drop it into my folder for the next time I do a new game, but I am a huge fan of the expanse so this very welcome to me!

aww thank you
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Golde

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Re: [0.9.1a] MCR Navy | The Expanse
« Reply #9 on: February 13, 2021, 09:10:28 AM »

I'm on a TN monitor and some of these ships are as dark as the night
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Stealth

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Re: [0.9.1a] MCR Navy | The Expanse
« Reply #10 on: February 14, 2021, 10:55:13 AM »

I'm on a TN monitor and some of these ships are as dark as the night

thx for the info
when i update the graphics ill keep that in mind
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Great Leader

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Re: [0.9.1a] MCR Navy | The Expanse
« Reply #11 on: February 15, 2021, 04:58:59 PM »

Wow.. huge fan of The Expanse series. Now we just need those insane PDCs
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Stealth

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Re: [0.9.1a] MCR Navy | The Expanse
« Reply #12 on: February 17, 2021, 02:08:05 PM »

Wow.. huge fan of The Expanse series. Now we just need those insane PDCs

well uhh besides the sprite its already in the mod lol
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joe130794

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Re: [0.9.1a] MCR Navy | The Expanse
« Reply #13 on: February 23, 2021, 04:52:19 AM »

Just seen this and looking forward to trying it out :)

An expanse mod would be awesome and its easy enough to keep shields out of it.
Beautiful sprite images too.
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joe130794

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Re: [0.9.1a] MCR Navy | The Expanse
« Reply #14 on: February 23, 2021, 05:27:30 AM »

I've had a little play about, Could perhaps do with some inbuilt missions for testing ships and in future you can just add the new hulls to existing test missions. I used console commands to spawn them in.
: I think it could perhaps do with trying to get a increased weapon count. So up the Roci PDC count as well as the Donnager. The Scirocco probably has enough but they could be more spread out perhaps as anything directly infront is only susceptible to missiles and anything behind is untargetable.
: Do away with shields, I didnt even know they had them to start as the Roci and Scirocco shot off ahead of the Donnager and I engaged without even trying to raise shields, then noticed the ability. Which could instead be something to increase missile fire rate. Perhaps limit the missiles with no recharge and set ammo but be able to launch them one at a time with a low reload speed to make them more flexible?

Do you plan to make it a total conversion? I tested in a new game against pirates and they didn't stand much of a chance.
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