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Author Topic: [0.97a] RotcesRats v0.3.3  (Read 162106 times)

Nameless

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Re: [0.95a] RotcesRats v0.12
« Reply #30 on: June 24, 2021, 11:01:28 AM »

I hate this mod. Now I try to read every ship name backwards.
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Amazigh

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Re: [0.95a] RotcesRats v0.12
« Reply #31 on: June 29, 2021, 02:34:02 PM »

Update 0.13

-- Now Requires LazyLib
New Ships
- Sojurn (Cruiser)
- Shkiper (Frigate)
- Dominatrix (Cruiser)
- Dram Mk.= (Frigate)
- Hooligan (Frigate)

-- Lamia/Lerna chargeup time changed from 0.5/1 to 0.2/0.6
-- Flint Coilgun range increased to 650
-- Adjusted launch angle on various launch bays to match the visual appearance of the bays.



Is still suppose RotcesRats v0.12 still 0.9.1a compatible? Cause for me it crash and send me message about missile spread and combat API.
Missile Spread is a new feature added in 0.95a, and with me adding some scripted components to the mod as well, it will no longer be backwards compatible without removing content.
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peppermeth

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Re: [0.95a] RotcesRats v0.13
« Reply #32 on: July 11, 2021, 09:38:44 AM »


"Is still suppose RotcesRats v0.12 still 0.9.1a compatible? Cause for me it crash and send me message about missile spread and combat API.
Missile Spread is a new feature added in 0.95a, and with me adding some scripted components to the mod as well, it will no longer be backwards compatible without removing content."

 What content would need to be remove? May i ask?
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Amazigh

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Re: [0.95a] RotcesRats v0.13
« Reply #33 on: July 16, 2021, 05:45:13 PM »

What content would need to be remove? May i ask?
I know you'd have to go into the weapons.csv and remove the "MISSILE_SPREAD" tag from the weapons that use it. But other than that i don't know, and you'd have to test to see if there is anything else causes crashes and work from there.
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peppermeth

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Re: [0.95a] RotcesRats v0.13
« Reply #34 on: July 17, 2021, 04:28:50 PM »

What content would need to be remove? May i ask?
I know you'd have to go into the weapons.csv and remove the "MISSILE_SPREAD" tag from the weapons that use it. But other than that i don't know, and you'd have to test to see if there is anything else causes crashes and work from there.

I tried to alter that file on other mod, but the game just kept crashing.
So how do i do that while keeping the mod functional? 
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Amazigh

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Re: [0.95a] RotcesRats v0.13
« Reply #35 on: July 23, 2021, 02:59:42 PM »

I tried to alter that file on other mod, but the game just kept crashing.
So how do i do that while keeping the mod functional? 
Could be you're using  a program that has issues with editing CSV files (excel for example) if you're having more issues and really want to try and backport the mod, your best best is to go onto the unofficial discord and ask for help there and someone will be able to walk you through any issues you're having.
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Amazigh

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Re: [0.95a] RotcesRats v0.14
« Reply #36 on: November 10, 2021, 05:48:36 PM »

Update 0.14

Not Save Compatible

-- Now Requires MagicLib
New Ship
- Concierge (P)
New Wing
- Heckler Support Fighter

-- Erutnev reworked into Undertaking
-- Erutnev (LP) reworked into Undertaking (LP)
--- Built-in Wrath of Ludd now  features a scripted on-hit effect
-- Onquest D-TPC now uses scripted random spread rather than fixed barrel-based spread
-- Significant flux usage reduction to the Concierges built-in Quagmire Suppressor.
-- Assorted minor tweaks that i can't remember the specifics of.

Ships Removed
- Elum
- Rehsal
- Rehsal (P)
Deemed to just be content bloat and not really adding anything of worth.

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Corelious

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Re: [0.95a] RotcesRats v0.14
« Reply #37 on: November 20, 2021, 05:02:21 PM »

Fantastic ships my friend.  Excellent work!
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Maethendias

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Re: [0.95a] RotcesRats v0.14
« Reply #38 on: November 24, 2021, 02:20:19 AM »

the removal of the rehsal creates a critical crash after updating the mod, upon loading said mod.

you got to clean the whole config file when updating the mod too (or just the relevant removed ships)
« Last Edit: November 24, 2021, 02:23:04 AM by Maethendias »
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Amazigh

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Re: [0.95a] RotcesRats v0.15
« Reply #39 on: November 30, 2021, 04:13:36 PM »

the removal of the rehsal creates a critical crash after updating the mod, upon loading said mod.

you got to clean the whole config file when updating the mod too (or just the relevant removed ships)
This sounds like you may have not deleted the old version of the mod before downloading the new update (as is standard practice)

Update 0.15

New Ship
- Lanner (Cruiser)
New- [DETAILS REDACTED BY HEGEMONY COMSEC]

-- Gleam DP increased by 1
-- Chronostutter flux usage increased from 0.125 to 0.25
-- Heckler Renamed to Chivy
-- Fixed issue with Dram Mk.= Shipsystem AI, will now use more it more aggressively
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BigBeans

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Re: [0.95a] RotcesRats v0.15
« Reply #40 on: December 24, 2021, 10:21:04 AM »

Is there any chance you could give the gyro another look over? It looks sorta blurry and has really hard black edges so it stands out a lot when you mount it on ships imo. The other weapon sprites are ok just that one that sticks out too my eyes.
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Amazigh

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Re: [0.95a] RotcesRats v0.15
« Reply #41 on: December 30, 2021, 08:03:34 PM »

Is there any chance you could give the gyro another look over?
I've adjusted the sprite a bit, should look better now.

Update 0.16

New Ship
- Saga (Cruiser)

Two MagicBounties added
- Phaeton Mk.=
- Lanner (P)

Other changes
- Bipartisan stats adjusted in light of the the new Pilum statline.
- Daehremmah DP increased from 10 to 11.
- Gryphon (B) how has Ballistic Rangefinder built-in.
- Undertaking stats adjusted to be in line with updated Venture statline.
- Buffalo Mk.= Sprite updated.
- Gyro sprite tweaked.
- Aeith:
-- DP reduced from 10 to 8
-- Armour increased from 150 to 200
-- Flux Dissipation increased from 300 to 320
-- Shield upkeep from 0.4 to 0.3
-- Acceleration increased from 200 to 280
-- Deceleration increased from 180 to 220
-- Boosted Phase Skimmer flux generation reduced from 0.15 to 0.1
-- Variants Altered
-- Spawnrate Increased
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BigBeans

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Re: [0.95.1a] RotcesRats v0.16
« Reply #42 on: December 31, 2021, 06:58:05 AM »

Cheers for adjusting gyro sprite.
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TontonBoo

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Re: [0.95.1a] RotcesRats v0.16
« Reply #43 on: January 04, 2022, 11:45:22 AM »

Siht si a yrev doog dom tub htiw egnarts edis stceffe no ym niarb. m'I ton erus fi m'I gninaiplxe gnorw tub I mees to evah elbuort htiw taht yletal. On aedi yhw.
Sknaht rof rouy krow yawyna. Dna rof gniniur ym efil. Sreehc.
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Screech9791

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Re: [0.95.1a] RotcesRats v0.16
« Reply #44 on: January 09, 2022, 12:13:08 PM »

falconet mk.=s when, we need falconets with their narrow ends facing forwards like regular falcon wings
« Last Edit: January 09, 2022, 05:43:33 PM by Screech9791 »
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