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Author Topic: [0.96a] RotcesRats v0.3.2  (Read 159208 times)

Amazigh

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[0.96a] RotcesRats v0.3.2
« on: February 09, 2021, 03:00:26 PM »


Adds a selection of unusual vessels and weapons.

Requires:
LazyLib
MagicLib

Frigates

Aeith - Glass cannon gunship.
Ox MK.II - Imagine a Buffalo MK.II, but only frigate sized. About as threatening as you'd imagine.
Nemo - An Omen, but rather than an EMP emitter has a focus on fleet support.
Concierge - Lightweight PD oriented Frigate.
Concierge (P) - Pirate conversion that does away with fancy systems for missile spam.
Pilaster - Sort of like a monitor that can fire while its shield is up.
Tamerlane - Aggressive assault frigate.
Shkiper - A highly durable combat rated drone tender.
Dram Mk.= - Pirate engineering gone mad, although it actually has a somewhat potent missile system.
Hooligan - An engine with guns and armour bolted on, cheap and highly aggressive.
Vexilla - Reversed Centurion, but altered to mount a lot of missiles.
Lout - "Perfect" for the down on their luck captain on a budget!
[close]

Destroyers

Buffalo Mk.= - Cursed.
Rednus - Backwards Sunder, loses the large mount, but has effective options.
Susrat - Combat freighter / Carrier hybrid.
Susrat-S - As above, but also offers salvage bonuses.
Falconet L - Pirate hackjob, with a ballistic turret.
Falconet R - Pirate hackjob, with an energy turret.
Surebrec - Cheap destroyer.
Surebrec MK.II - It has a Large missile hardpoint, what more needs to be said.
Inimeg - Combat freighter, generally has to make the choice between PD or direct fire weapon capabilities.
Valkrie MK.II - Large ballistic turret, cruiser tier range, what's not to love.
Cephalofoil - Missile hammerhead.
Portico - Shield-based Lineship, relatively light weapons load.
Scric - High-tech fire support vessel.
Foreman - A mining Enforcer, for when you're unsure if you want to mine, or to kill.
[close]

Cruisers

Undertaking - Reversed and extended venture, more missiles, and swaps mining pods for a borer wing.
Undertaking (LP) - Pather Siege engine, packs a scary missile.
Gryphon (B) - Ballistic variant of the Gryphon, can be quite powerful.
Pteroma - Shield tanking cruiser, can pack quite a punch.
Sojurn - Lots of small energy mounts and a pair of heavy drones.
Dominatrix - Sister to the Dominator, an armoured frontline missile ship.
Saga - Missile support and a flight deck, but definitely not suited to front line combat.
Lily - Multi-use Autoforge... but only 3 small missile mounts, devastating if used to its strengths.
Scut - Clumsy and fragile, but at least it's cheap!
[close]

Capitals

Onquest - What you get if you jam half of an onslaught onto a conquest.
[close]

Bounties

Phaeton Mk.= - Offered by enemies of the Pirates, minimum player level 5, 90 days elapsed, fleet size 100.
Conslaught - Offered by enemies of the independents, minimum player level 7, 150 days elapsed, fleet size 200.
[close]

Weapons

Arpo MRM / Arpo MRM Pod - Cheap knockoff Harpoons.
Creeper Cluster Torpedo / Typhoon Creeper Launcher - Cheaper Reapers.
Flint Coilgun - Knockoff Railgun.
Gyro Micromissile Launcher - Cheap and Weak, but enduring anti fighter weapon.
Bearing Microrocket Rack - Weak but sustained light kinetic pressure.
Axle Microtorpedo Launcher - Lacks the power of a more standard torpedo, but has enough ammo to sustain longer engagements.
Mini Mining Blaster - Tiny and Inefficient, but a decent punch.
Miser Heavy Coilgun - An "Advanced" pirate weapon
[close]

Wings

Rumbler Heavy Interceptor - Knockoff Thunder, lacks any real EMP damage capabilties.
Khanda Support Fighter - Basically a flying point defense platform.
Aruval Support Drone - Rather cheap kinetic support fire, but completely lacking in survivability.
Kirpan Torpedo Bomber - A Khopesh that is better against heavy armour, more or less.
Urumi Heavy Fighter -  A flying needler, devastating to shielded targets but falls short against armour.
Piranha (P) Missile Bomber - Even cheaper and less threatening than the standard Piranha, but can actually hit frigates.
Chivy Support Fighter - Simple point defense and disruption support.
[close]

Credits
The Unofficial Starsector Discord - For being a help with script errors, spriting tips and assorted balance feedback.
[close]

Download Here

Update notes
Quote
v0.3.2
- Phaeton Mk.=
-- Hull increased from 4000 to 5000
-- Flux Capacity increased from 4500 to 5500
-- Flux Dissipation increased from 220 to 300
-- Shipsystem active duration increased from 5s to 6s
-- Shipsystem cooldown increased from 15s to 18s

- Flint Coilgun
-- Flux/shot reduced from 77 to 67 (0.855 to 0.744 flux/dam)

- Miser Heavy Coilgun
-- Reload time reduced from 2 to 1.6 (120 to 150 dps)
-- Flux/shot reduced from 350 to 264 (1.458 to 1.1 flux/dam)

v0.3.1
- 0.96a compatibility

v0.3
- New Ship
-- Scut

- New Weapon
-- Miser Heavy Coilgun

- Flint Coilgun
-- OP cost reduced from 6 to 5
-- Range reduced from 660 to 650
-- Reload time reduced from 0.81s to 0.75s (DPS from 111 to 120)

- Creeper Cluster Torpedo
-- Given poor guidance capability.
- Typhoon Creeper Launcher
-- Ammo increased from 8 to 10

- Bearing Microrocket Rack
-- Ammo increased from 6 to 12
-- Reload time reduced from 2s to 1.75s

- Surebrec MK.II
-- DP increased from 7 to 9

- Phaeton Mk.=
-- Armour increased from 560 to 650
-- Ordnance points increased from 90 to 95
-- Shield Arc increased from 90 to 110
-- Shield Upkeep reduced from 110 to 88
-- Shield Flux/Damage improved from 1.2 to 1.0

- Untertaking (LP)
-- Wrath of ludd
--- On Hit VFX improved

- Onquest/Conslaught
-- Diffused Thermal Pulse Cannon
--- Shotgun Script and statcard improved
--- Damage reduced from 200 to 180
--- Refire reduced from 1s to 0.8s (Burst dps from 1200 to 1350)
--- Ammo Reload time reduced from 5s to 4s (Sustained DPS from 240 to 270)

v0.22
Ind.Evo Whitelists Added

- New Ship:
-- Lout

- New Bounty:
-- Conslaught

Other Changes:
- Concierge / Concierge (P):
-- DP lowered from 3 to 2

- Pilaster
-- DP lowered from 5 to 4

- Onquest
-- Minor sprite update.

v0.21
New Ship
- Foreman

Spawn rates altered for some ships that were spawning at unintended rates


v0.20.1
- Fixed Wrath Crash

v0.20
- Fixed Phaeton Mk.= Shipsystem Crash
- Fixed Onquest D-TPC Crash

-- "New" Content
- Undertaking
- Undertaking (LP)
- Scric
- Vexilla
- Mini Mining Blaster

v0.19
- Significant Amount of content moved over to Amazigh's Ship Foundry

- Cephalofoil
-- Sprite Updated
-- Shipsystem changed to Accelerated Ammo Feeder
-- DP from 11 to 10

v0.18
New Ships
- Grandum
- Gaderoga
- Genbura
- Gathima
- Gatorbacker
- Galsteel

New Weapons
- Nieuport Linear Rifle
- Salmson Cluster Grenade Launcher
- Lilin Missile Coil
- Klabu Battle Cannon
- Kabid Volley Gun
- Kombeo Cluster Flak
- Twin Kombeo Cluster Flak
- Naxdin Anomaly Torpedo
-- These new ships and weapons can be found primarily through exploration, but scavenger fleets may also rarely use the weapons.

New Mission
- In Search Of The Ark

One MagicBounty added
- Gutkeled

Updated Content
- Bathory overhaul (near ground-up rework, pretty much a new ship that happens to have the same name)
- Rednus tweaked, new sprite and front smalls are now synergy mounts.
- Deahremmah renamed to Cephalofoil
-- Shipsystem changed from fast missile racks to Cycle Missile Feeds (same system as the Peryton)
- Quagmire Suppressor (Khanda/Concierge) tweaked
-- On detonation now releases a spread of light shards that deal minor Frag/EMP damage.
- Aruval wing buffed, from 3 to 4 craft per wing and slightly improved maneuverability
- Bearing Microrocket Rack ammo regeneration increased from 0.5/sec to 0.6/sec

Other Changes
- Dram Mk.= DP increased from 4 to 5
- Ekirhs renamed to Scric

v0.17.1
- Fixed Lily price, accidentally had an extra 0
- Lily rear mounts were accidentally mediums, fixed to be smalls as intended
- Fixed MagicBounty error.

v0.17
New Ships
- Lily (Cruiser)
- Exegetes (Frigate)
- Phantasmagoria (Frigate)

New Mission
- The Killing Trance
-- Beat this challenging mission to unlock the Phantasmagoria for use in campaign

One MagicBounty added
- Mancatcher

Other changes
- Wasteland Spread pattern altered
- Wasteland damage increased from 1200 to 1500 (per missile damage increased from 100 to 125)

v0.16
New Ship
- Saga (Cruiser)

Two MagicBounties added
- Phaeton Mk.=
- Lanner (P)

Other changes
- Bipartisan stats adjusted in light of the the new Pilum statline.
- Daehremmah DP increased from 10 to 11.
- Gryphon (B) how has Ballistic Rangefinder built-in.
- Undertaking stats adjusted to be in line with updated Venture statline.
- Buffalo Mk.= Sprite updated.
- Gyro sprite tweaked.
- Aeith:
-- DP reduced from 10 to 8
-- Armour increased from 150 to 200
-- Flux Dissipation increased from 300 to 320
-- Shield upkeep from 0.4 to 0.3
-- Acceleration increased from 200 to 280
-- Deceleration increased from 180 to 220
-- Boosted Phase Skimmer flux generation reduced from 0.15 to 0.1
-- Variants Altered
-- Spawnrate Increased

v0.15
New Ship
- Lanner (Cruiser)
New- [DETAILS REDACTED BY HEGEMONY COMSEC]

-- Gleam DP increased by 1
-- Chronostutter flux usage increased from 0.125 to 0.25
-- Heckler Renamed to Chivy
-- Fixed issue with Dram Mk.= Shipsystem AI, will now use more it more aggressively

v0.14
-- Now Requires MagicLib
New Ship
- Concierge (P)
New Wing
- Heckler Support Fighter

-- Erutnev reworked into Undertaking
-- Erutnev (LP) reworked into Undertaking (LP)
--- Built-in Wrath of Ludd now  features a scripted on-hit effect
-- Onquest D-TPC now uses a script rather than fixed barrel-based spread
-- Significant flux usage reduction to the Concierges built-in Quagmire Suppressor.
-- Assorted minor tweaks that i can't remember the specifics of.

Ships Removed
- Elum
- Rehsal
- Rehsal (P)
Deemed to just be content bloat and not really adding anything of worth.

v0.13
-- Now Requires LazyLib
New Ships
- Sojurn (Cruiser)
- Shkiper (Frigate)
- Dominatrix (Cruiser)
- Dram Mk.= (Frigate)
- Hooligan (Frigate)
-- Lamia/Lerna chargeup time changed from 0.5/1 to 0.2/0.6
-- Flint Coilgun range increased to 650
-- Adjusted launch angle on various launch bays to match the visual appearance of the bays.

v0.12
--New- [DETAILS REDACTED BY HEGEMONY COMSEC]
--New Weapon
Axle Microtorpedo Launcher
--New Wings
Kirpan Torpedo Bomber
Urumi Heavy Fighter
Piranha (P) Missile Bomber
-- Bearing: Ammo reduced to 6, refire rate reduced from 3.5 seconds to 1.5 seconds. (doubled burst DPS but the burst lasts for much less time, in exchange for a loss to sustained suppression ability.)
-- Lamia/Lerna: Given CONSERVE_1 hint, so AI will hopefully at least save one rather than instantly use them all up at the very start of a battle.
-- Pilaster/Portico/Pteroma: given Flux Shunt hullmod.
-- Gemogee: OP increased, some turret arcs made more generous, added an extra small energy turret to the front.
-- Plasma Burster: Flux Efficiency improved from 1.1 to 0.9.

v0.11
New Ships
- Gaoler (Destroyer)
- Onquest (Capital)
- Bathory (Destroyer)
- Tamerlane (Frigate)
New Wing
- Aruval Support Drone
New Weapon
- Bearing Microrocket Rack
-- Mission has been split into 3, one for each tech tier
-- Notably boosted spawnrates for Pirate skinned Rehsal, as it was barely spawning at all.
-- Noirutnec reworked, now has a missile focused armament, and is called the Vexilla.

v0.10
--New Ships
Pilaster
Portico
Pteroma
--New Weapon
Bipartisan LRM
-- Peryton flux dissipation lowered from 180 to 150
-- A couple of variants now use the Bipartisan in place of Pilums
-- Increased Falconet Spawnrates (I think)
-- Swapped small energy and ballistic turret locations on Falconet R
-- Added Overdriven and Support variants to the Concierge
-- Buffed Rumbler main gun

0.9
--- New Ships:
Nemo (Frigate)
Ekirhs (Destroyer)
Peryton (Cruiser)
Concierge (Frigate)
-- Some adjustments to ship spawn frequency - slight reduction to some lesser vessels spawn frequencies, boost to Erutnev(LP) spawn frequency

0.8.1
--- Capitalization hotfix for linux users

0.8
--- New Ships:
- Auditor (Frigate)
- Deahremmah (Destroyer)
--- New Fighters:
- Rumbler Heavy Interceptor
- Khanda Support Fighter
--- New Weapons:
- Gyro Micromissile Launcher
- Wasteland Smartbomb Complex
--- Aieth stats tweaked, should now fill the role of a "glass cannon" frigate, by having high damage capability but poor hull and armour.
--- Weapons now actually have costs assigned to them (oops)

0.7.1
- "Compatibility Patch" for RC11
- Aieth rarity slightly increased

Version 0.7
- Updated to 0.95a
--- New Ships:
- Gryphon (B)
- Erutnev (LP)
- Ox Mk.II
- Valkrie Mk.II
-- Noirepyh reworked in light of the new Hyperion, now called the Aieth, has a custom phase skimmer system
-- Susrat now has a more appropriate FP cost
-- Flint OP increased to 6
-- Assorted minor loadout changes
-- Gorgon/Hydra renamed to Lamia/Lerna

Version 0.6
-- New Ships:
- Inimeg
- Gemogee
-- New Weapons:
- Bramble Smartbomb Rack
- Thicket Smartbomb Launcher
- Gorgon DEM
- Hydra MDEM
-- Buffalo MK.= moved to Pirate BP Package
-- Buffalo MK.= variants altered to use more pirate aligned weaponry
-- Flint Coilgun damage per shot lowered, DPS remains the same

Version 0.5.1
- Corrected name of Arpo Pod in Pirate Faction file
- Tweaked weapon usage rates

Version 0.5
- Erutnev
- Rehsal (P)
- Arpo MRM
- Arpo MRM Pod
- Flint Coilgun
- Plasma Burster
- Creeper Cluster Torpedo
- Typhoon Creeper Launcher
- Mini Mining Blaster
- Assorted minor tweaks

Version 0.4
-Noirutnec
-Surebrec
-Surebrec MK.II

Version 0.3
-Trimmed variant count in simulator to just one of each hull
-Added a mission that lets you test all of the ships against an approximately equal vanilla force.
-Elum
-Susrat
-Susrat-S
-Falconet L
-Falconet R

Version 0.2
- Slightly reduced ship spawn rates in fleets.
- Buffalo MK=
- Rednus

Version 0.1
- Initial release
- Rehsal
- Noirepyh
[close]


RotcesRats Mod by Amazigh is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Any derivative work must also comply with Starsector's EULA
« Last Edit: January 16, 2024, 07:06:50 PM by Amazigh »
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Dazs

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Re: [0.9.1a] RotcesRats v0.5
« Reply #1 on: March 01, 2021, 07:30:52 PM »

Nice. Is it save game compatible from the previous version?

Amazigh

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Re: [0.9.1a] RotcesRats v0.5.1
« Reply #2 on: March 01, 2021, 08:45:56 PM »

I think it should be savegame compatible.
Can't think of anything i did that'd break savegames.
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Dazs

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Re: [0.9.1a] RotcesRats v0.5.1
« Reply #3 on: March 02, 2021, 01:53:47 AM »

With the new update from a save game load using the previous version:
151959 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Weapon spec [arpo_pod] not found!
java.lang.RuntimeException: Weapon spec [arpo_pod] not found!
   at com.fs.starfarer.loading.o00O.Ô00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getWeaponSpec(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:388)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:362)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.onGameLoad(CoreLifecyclePluginImpl.java:357)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
   at com.fs.starfarer.title.Object.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Note: I started a new game with this version and received the same crash.

Harmful Mechanic

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Re: [0.9.1a] RotcesRats v0.5.1
« Reply #4 on: March 02, 2021, 12:19:33 PM »

This is some seriously backwards-ass nonsense... and I love it.
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Amazigh

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Re: [0.9.1a] RotcesRats v0.5.1
« Reply #5 on: March 02, 2021, 01:29:45 PM »

Note: I started a new game with this version and received the same crash.
Check that you have version 0.5.1 and not 0.5
0.5.1 was a patch that fixes this specific issue
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Dazs

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Re: [0.9.1a] RotcesRats v0.5.1
« Reply #6 on: March 03, 2021, 03:39:21 AM »

The latest patch fixed it thanks.

Amazigh

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Re: [0.9.1a] RotcesRats v0.6
« Reply #7 on: March 14, 2021, 08:34:21 PM »

0.6 Update

Couple of new ships, some new weapons, should be savegame compatible.
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PreConceptor

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Re: [0.9.1a] RotcesRats v0.6
« Reply #8 on: March 15, 2021, 10:58:26 AM »

fyi Mayasuran Navy already has a Gorgon SRM (rack and single, small missile). Not sure if its similar enough to warrant a change, but its there.
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Amazigh

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Re: [0.9.1a] RotcesRats v0.6
« Reply #9 on: March 15, 2021, 02:33:11 PM »

Didn't realize mayasura also had a weapon called the gorgon, but after giving it a look, i think the weapons are different enough.
Mayasuran missile is a "conventional" missile, but my missile instead fires a blaster bolt on closing, something like an energy damage version of the Sabot.
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BigBeans

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Re: [0.9.1a] RotcesRats v0.6
« Reply #10 on: March 17, 2021, 06:28:27 PM »

A name change would be nice though please, so it's easier to tell apart.
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Amazigh

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Re: [0.95a] RotcesRats v0.7
« Reply #11 on: March 29, 2021, 04:38:02 PM »

0.7 Update

0.7.1 Update

New ships, 0.95 compatibility, and some other assorted changes.

0.7.1 adds:
"Compatibility Patch" for RC11
Aieth rarity slightly increased
« Last Edit: March 29, 2021, 05:29:57 PM by Amazigh »
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SpaceshipCaptainYukari

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Re: [0.95a] RotcesRats v0.7.1
« Reply #12 on: April 02, 2021, 11:06:33 AM »

I can't wait for backwards Onslaught
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Amazigh

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Re: [0.95a] RotcesRats v0.8
« Reply #13 on: April 09, 2021, 06:13:58 PM »

Update 0.8

New ships, some fighters, some weapons.
Weapons now actually have costs assigned to them, previously had made a mistake and put an underscore where i should have put a space. (oops)

Update should be save compatible.



I can't wait for backwards Onslaught
I have no intention of doing that to an onslaught, though i may have... other ideas, unsure i'f they'll pan out though.
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nullmana

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Re: [0.95a] RotcesRats v0.8
« Reply #14 on: April 10, 2021, 12:14:29 AM »

Crash on startup on Linux due to incorrect file capitalization.
Game fails to find "graphics/missiles/wrath.png", as defined in data/weapons/proj/wrath_missile.proj, the file is named "graphics/missiles/Wrath.png".
Similarly, graphics/ships/khanda.png is named Khanda.png

Please keep capitalization consistent.
« Last Edit: April 10, 2021, 12:18:13 AM by nullmana »
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