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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: [0.95a] RotcesRats v0.13  (Read 45400 times)

Amazigh

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[0.95a] RotcesRats v0.13
« on: February 09, 2021, 03:00:26 PM »


Adds a selection of unusual vessels and weapons.

Requires:
LazyLib

Frigates

Aeith - Glass cannon gunship.
Rehsal - Reversed Lasher, with a medium hardpoint.
Rehsal (P) - As above, but now in Red.
Vexilla - Reversed Centurion, but altered to mount a lot of missiles.
Ox MK.II - Imagine a Buffalo MK.II, but only frigate sized. About as threatening as you'd imagine.
Auditor - Monitor but with a bigger gun, highly survivable and with potent PD.
Nemo - An Omen, but rather than an EMP emitter has a focus on fleet support.
Concierge - Lightweight PD oriented Frigate.
Pilaster - Sort of like a monitor that can fire while its shield is up.
Tamerlane - Aggressive assault frigate.
Shkiper - A highly durable combat rated drone tender.
Dram Mk.= - Pirate engineering gone mad, although it actually has a somewhat potent missile system.
Hooligan - An engine with guns and armour bolted on, cheap and highly aggressive.
[close]

Destroyers

Buffalo Mk.= - Cursed.
Rednus - Backwards Sunder, loses the large mount, but has effective options.
Susrat - Combat freighter / Carrier hybrid.
Susrat-S - As above, but also offers salvage bonuses.
Falconet L - Pirate hackjob, with a ballistic turret.
Falconet R - Pirate hackjob, with an energy turret.
Elum - Backwards mule, with hardpoints rather than a turret.
Surebrec - Cheap destroyer.
Surebrec MK.II - It has a Large missile hardpoint, what more needs to be said.
Inimeg - Combat freighter, generally has to make the choice between PD or direct fire weapon capabilities.
Valkrie MK.II - Large ballistic turret, cruiser tier range, what's not to love.
Daehremmah - Missile hammerhead.
Ekirhs - High-tech fire support vessel.
Portico - Shield-based Lineship, relatively light weapons load.
Gaoler - Mid-tech carrier, has a supporting cluster of annoyance drones.
Bathory - An expensive interdiction destroyer that can threaten phase vessels.
[close]

Cruisers

Erutnev - Reversed venture, fewer missiles, but gains a borer wing.
Erutnev (LP) - Pather Siege engine, packs a scary missile.
Gemogee - Combat carrier, maintains the shielding of the Apogee.
Gryphon (B) - Ballistic variant of the Gryphon, can be quite powerful.
Peryton - Lighter low-tech version of the Gryphon, features rapid fire but reduced missile damage.
Pteroma - Shield tanking cruiser, can pack quite a punch.
Sojurn - Lots of small energy mounts and a pair of heavy drones.
Dominatrix - Sister to the Dominator, an armoured frontline missile ship.
[close]

Capitals

Onquest - What you get if you jam half of an onslaught onto a conquest.
[close]

Weapons

Arpo MRM / Arpo MRM Pod - Cheap knockoff Harpoons.
Creeper Cluster Torpedo / Typhoon Creeper Launcher - Cheaper Reapers.
Flint Coilgun - Knockoff Railgun.
Plasma Burster - Plasma Flak.
Mini Mining Blaster - Tiny and Inefficient, but a decent punch.
Lamia DEM / Lerna MDEM - Standoff missiles, with a decent energy punch.
Bramble Smartbomb Rack / Thicket Smartbomb Launcher - Anti-fighter weapons, devastating against dense clusters.
Wasteland Smartbomb Complex - Mid-range anti-fighter solution.
Gyro Micromissile Launcher - Cheap and Weak, but enduring anti fighter weapon.
Bipartisan LRM Launcher - Better hitrate than a Pilum, but less powerful and more expensive.
Bearing Microrocket Rack - Weak but sustained light kinetic pressure.
Axle Microtorpedo Launcher - Lacks the power of a more standard torpedo, but has enough ammo to sustain longer engagements.
[close]

Wings

Rumbler Heavy Interceptor - Knockoff Thunder, lacks any real EMP damage capabilties.
Khanda Support Fighter - Basically a flying point defense platform.
Aruval Support Drone - Rather cheap kinetic support fire, but completely lacking in survivability.
Kirpan Torpedo Bomber - A Khopesh that is better against heavy armour, more or less.
Urumi Heavy Fighter -  A flying needler, devastating to shielded targets but falls short against armour.
Piranha (P) Missile Bomber - Even cheaper and less threatening than the standard Piranha, but can actually hit frigates.

[close]

REDACTED

[DETAILS REDACTED BY HEGEMONY COMSEC]
[close]

Download Here

update notes
Quote
v0.13
-- Now Requires LazyLib
New Ships
- Sojurn (Cruiser)
- Shkiper (Frigate)
- Dominatrix (Cruiser)
- Dram Mk.= (Frigate)
- Hooligan (Frigate)
-- Lamia/Lerna chargeup time changed from 0.5/1 to 0.2/0.6
-- Flint Coilgun range increased to 650
-- Adjusted launch angle on various launch bays to match the visual appearance of the bays.

v0.12
--New- [DETAILS REDACTED BY HEGEMONY COMSEC]
--New Weapon
Axle Microtorpedo Launcher
--New Wings
Kirpan Torpedo Bomber
Urumi Heavy Fighter
Piranha (P) Missile Bomber
-- Bearing: Ammo reduced to 6, refire rate reduced from 3.5 seconds to 1.5 seconds. (doubled burst DPS but the burst lasts for much less time, in exchange for a loss to sustained suppression ability.)
-- Lamia/Lerna: Given CONSERVE_1 hint, so AI will hopefully at least save one rather than instantly use them all up at the very start of a battle.
-- Pilaster/Portico/Pteroma: given Flux Shunt hullmod.
-- Gemogee: OP increased, some turret arcs made more generous, added an extra small energy turret to the front.
-- Plasma Burster: Flux Efficiency improved from 1.1 to 0.9.

v0.11
New Ships
- Gaoler (Destroyer)
- Onquest (Capital)
- Bathory (Destroyer)
- Tamerlane (Frigate)
New Wing
- Aruval Support Drone
New Weapon
- Bearing Microrocket Rack
-- Mission has been split into 3, one for each tech tier
-- Notably boosted spawnrates for Pirate skinned Rehsal, as it was barely spawning at all.
-- Noirutnec reworked, now has a missile focused armament, and is called the Vexilla.

v0.10
--New Ships
Pilaster
Portico
Pteroma
--New Weapon
Bipartisan LRM
-- Peryton flux dissipation lowered from 180 to 150
-- A couple of variants now use the Bipartisan in place of Pilums
-- Increased Falconet Spawnrates (I think)
-- Swapped small energy and ballistic turret locations on Falconet R
-- Added Overdriven and Support variants to the Concierge
-- Buffed Rumbler main gun

0.9
--- New Ships:
Nemo (Frigate)
Ekirhs (Destroyer)
Peryton (Cruiser)
Concierge (Frigate)
-- Some adjustments to ship spawn frequency - slight reduction to some lesser vessels spawn frequencies, boost to Erutnev(LP) spawn frequency

0.8.1
--- Capitalization hotfix for linux users

0.8
--- New Ships:
- Auditor (Frigate)
- Deahremmah (Destroyer)
--- New Fighters:
- Rumbler Heavy Interceptor
- Khanda Support Fighter
--- New Weapons:
- Gyro Micromissile Launcher
- Wasteland Smartbomb Complex
--- Aieth stats tweaked, should now fill the role of a "glass cannon" frigate, by having high damage capability but poor hull and armour.
--- Weapons now actually have costs assigned to them (oops)

0.7.1
- "Compatibility Patch" for RC11
- Aieth rarity slightly increased

Version 0.7
- Updated to 0.95a
--- New Ships:
- Gryphon (B)
- Erutnev (LP)
- Ox Mk.II
- Valkrie Mk.II
-- Noirepyh reworked in light of the new Hyperion, now called the Aieth, has a custom phase skimmer system
-- Susrat now has a more appropriate FP cost
-- Flint OP increased to 6
-- Assorted minor loadout changes
-- Gorgon/Hydra renamed to Lamia/Lerna

Version 0.6
-- New Ships:
- Inimeg
- Gemogee
-- New Weapons:
- Bramble Smartbomb Rack
- Thicket Smartbomb Launcher
- Gorgon DEM
- Hydra MDEM
-- Buffalo MK.= moved to Pirate BP Package
-- Buffalo MK.= variants altered to use more pirate aligned weaponry
-- Flint Coilgun damage per shot lowered, DPS remains the same

Version 0.5.1
- Corrected name of Arpo Pod in Pirate Faction file
- Tweaked weapon usage rates

Version 0.5
- Erutnev
- Rehsal (P)
- Arpo MRM
- Arpo MRM Pod
- Flint Coilgun
- Plasma Burster
- Creeper Cluster Torpedo
- Typhoon Creeper Launcher
- Mini Mining Blaster
- Assorted minor tweaks

Version 0.4
-Noirutnec
-Surebrec
-Surebrec MK.II

Version 0.3
-Trimmed variant count in simulator to just one of each hull
-Added a mission that lets you test all of the ships against an approximately equal vanilla force.
-Elum
-Susrat
-Susrat-S
-Falconet L
-Falconet R

Version 0.2
- Slightly reduced ship spawn rates in fleets.
- Buffalo MK=
- Rednus

Version 0.1
- Initial release
- Rehsal
- Noirepyh
[close]
« Last Edit: June 29, 2021, 02:27:30 PM by Amazigh »
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Dazs

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Re: [0.9.1a] RotcesRats v0.5
« Reply #1 on: March 01, 2021, 07:30:52 PM »

Nice. Is it save game compatible from the previous version?
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Amazigh

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Re: [0.9.1a] RotcesRats v0.5.1
« Reply #2 on: March 01, 2021, 08:45:56 PM »

I think it should be savegame compatible.
Can't think of anything i did that'd break savegames.
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Dazs

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Re: [0.9.1a] RotcesRats v0.5.1
« Reply #3 on: March 02, 2021, 01:53:47 AM »

With the new update from a save game load using the previous version:
151959 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Weapon spec [arpo_pod] not found!
java.lang.RuntimeException: Weapon spec [arpo_pod] not found!
   at com.fs.starfarer.loading.o00O.Ô00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getWeaponSpec(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:388)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:362)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.onGameLoad(CoreLifecyclePluginImpl.java:357)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
   at com.fs.starfarer.title.Object.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Note: I started a new game with this version and received the same crash.
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Harmful Mechanic

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Re: [0.9.1a] RotcesRats v0.5.1
« Reply #4 on: March 02, 2021, 12:19:33 PM »

This is some seriously backwards-ass nonsense... and I love it.
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Amazigh

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Re: [0.9.1a] RotcesRats v0.5.1
« Reply #5 on: March 02, 2021, 01:29:45 PM »

Note: I started a new game with this version and received the same crash.
Check that you have version 0.5.1 and not 0.5
0.5.1 was a patch that fixes this specific issue
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Dazs

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Re: [0.9.1a] RotcesRats v0.5.1
« Reply #6 on: March 03, 2021, 03:39:21 AM »

The latest patch fixed it thanks.
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Amazigh

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Re: [0.9.1a] RotcesRats v0.6
« Reply #7 on: March 14, 2021, 08:34:21 PM »

0.6 Update

Couple of new ships, some new weapons, should be savegame compatible.
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PreConceptor

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Re: [0.9.1a] RotcesRats v0.6
« Reply #8 on: March 15, 2021, 10:58:26 AM »

fyi Mayasuran Navy already has a Gorgon SRM (rack and single, small missile). Not sure if its similar enough to warrant a change, but its there.
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Amazigh

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Re: [0.9.1a] RotcesRats v0.6
« Reply #9 on: March 15, 2021, 02:33:11 PM »

Didn't realize mayasura also had a weapon called the gorgon, but after giving it a look, i think the weapons are different enough.
Mayasuran missile is a "conventional" missile, but my missile instead fires a blaster bolt on closing, something like an energy damage version of the Sabot.
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BigBeans

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Re: [0.9.1a] RotcesRats v0.6
« Reply #10 on: March 17, 2021, 06:28:27 PM »

A name change would be nice though please, so it's easier to tell apart.
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Amazigh

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Re: [0.95a] RotcesRats v0.7
« Reply #11 on: March 29, 2021, 04:38:02 PM »

0.7 Update

0.7.1 Update

New ships, 0.95 compatibility, and some other assorted changes.

0.7.1 adds:
"Compatibility Patch" for RC11
Aieth rarity slightly increased
« Last Edit: March 29, 2021, 05:29:57 PM by Amazigh »
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SpaceshipCaptainYukari

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Re: [0.95a] RotcesRats v0.7.1
« Reply #12 on: April 02, 2021, 11:06:33 AM »

I can't wait for backwards Onslaught
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Amazigh

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Re: [0.95a] RotcesRats v0.8
« Reply #13 on: April 09, 2021, 06:13:58 PM »

Update 0.8

New ships, some fighters, some weapons.
Weapons now actually have costs assigned to them, previously had made a mistake and put an underscore where i should have put a space. (oops)

Update should be save compatible.



I can't wait for backwards Onslaught
I have no intention of doing that to an onslaught, though i may have... other ideas, unsure i'f they'll pan out though.
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nullmana

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Re: [0.95a] RotcesRats v0.8
« Reply #14 on: April 10, 2021, 12:14:29 AM »

Crash on startup on Linux due to incorrect file capitalization.
Game fails to find "graphics/missiles/wrath.png", as defined in data/weapons/proj/wrath_missile.proj, the file is named "graphics/missiles/Wrath.png".
Similarly, graphics/ships/khanda.png is named Khanda.png

Please keep capitalization consistent.
« Last Edit: April 10, 2021, 12:18:13 AM by nullmana »
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