Has the thought of implement a config param to CAP fleet size based off of total fleet points instead of total number of ships across all fleets ever came across anybody's mind(possibly Alex)?
Right now, the 30 ship quantity cap really do not do justice to the endgame fleet building experience when it just devolves into a race of cramming more bigger ships into the fleet with no tangible drawback (the iconic paragon spam problem).
It is fun to have ALL the toys to play with, but without any limit or denominator, it just gets old after a while when you assemble a kill-all fleet that absolutely has no competition and is able to push up to the edge of the map and kill off every enemy capital before they can even finish their entrance burn.
An argument can be made that one can simply avoid using more than a few caps in their playthrough to not cave into the problem, but that really doesn't help when its your 4th day alive and there's already 10 pirate atlases and 5 legions in the shitter list; it's literarily inevitable.
Having this FP cap, say 300 for example (basically tournament style fleet building made into a feature), would make things A LOT more interesting. Being a successful space captain would mean a few more things and a bit more added gameplay incentive.
1) Emphasis on understanding of the game and optimized loadout design,
2) Emphasis on a balanced fleet across sizes.
3) Frigates and Destroyers no longer being stepping stones and (Actually) having a use in late game.
4) Less linear gameplay / upgrade path.
5) Incentives to pick engagements wisely (wow!), opposed to leeroy jenkins spawncamping 2 defense fleets + enemy space station in a single two hour battle session while teleworking on the toilet.
5.5) Adds actual challenge/pressure while playing the game, now that you are neither gravitated to nor possible to be some invincible god.
5.75) Removes the need of some *** *** mod that add a free floating remnant ordo camping the starter jump point to spice up gameplay.
and probably would also have a cascading effect that fixes other underlying gameplay issues not listed here.
Any thots?