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Author Topic: Money display limitation  (Read 771 times)

TiberQ

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Money display limitation
« on: January 10, 2021, 05:42:33 PM »

As post subject;
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« Last Edit: January 10, 2021, 05:45:21 PM by TiberQ »
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Alex

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Re: Money display limitation
« Reply #1 on: January 10, 2021, 05:55:22 PM »

Thanks for the report! Yep, aware of this; it's less a UI limitation and more of a "not having things to spend money on in the endgame" issue.
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Schwartz

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Re: Money display limitation
« Reply #2 on: January 10, 2021, 09:11:37 PM »

Don't even need to make the UI bigger.
Could just shorten it to K or (if necessary) to M.

Adding money sinks is well and good, but mods are gonna throw that balance out of whack one way or the other. ;)
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petrojelly

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Re: Money display limitation
« Reply #3 on: January 11, 2021, 01:42:52 AM »

If i may suggest a nerdier option: using exponents to display ludicrous amounts of wealth.
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TiberQ

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Re: Money display limitation
« Reply #4 on: January 11, 2021, 11:02:16 AM »

and more of a "not having things to spend money on in the endgame" issue.

Well.... gimme gimme gimme me more stuff to spend moneys on xD


Don't even need to make the UI bigger.
Could just shorten it to K or (if necessary) to M.


Aye, the kMB system is easy to implement and usefull, it's a good solution.


If i may suggest a nerdier option: using exponents to display ludicrous amounts of wealth.

hehehehe, that will result in a post on the forum about ''what do those numbers in the corner mean?'' every month or so.
u should save a line like this for 1stAprill ;)
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DistressBeacon

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Re: Money display limitation
« Reply #5 on: January 12, 2021, 01:34:02 PM »

Scientific Notation/expo well get annoying to figure out.

I like the 1.5 M or 1.5 B system better, it's just clearer and far more accessible.
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Pirate fleet pursing your fleet

Schwartz

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Re: Money display limitation
« Reply #6 on: January 13, 2021, 05:43:35 AM »

I don't think he was being serious about it.

With colony sizes it sort-of makes sense. You don't have to check them often and there's a tooltip. It also makes sense because the exponential is tied to production / consumption values.

Even though I mentioned mods earlier, a dedicated enough vanilla player will run into all kinds of interesting stuff if he only plays for long enough. Ridiculous amounts of money being one of them. Money sinks are ok. But money becoming a commodity is not that terrible. It feels good to have some of the game's restrictions ease after a while. There's so many things you can't fix by throwing money at them. Adding some of those things sounds to me more worthwhile than imagining ways to spend that crazy money.

You can't buy real friends, for example. It's a cold, cold galaxy out there...
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