Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: Readability On Context Specific Action Lockout  (Read 412 times)

Piemanlives

  • Commander
  • ***
  • Posts: 176
  • I've Got This, I think...
    • View Profile
Readability On Context Specific Action Lockout
« on: January 01, 2021, 09:14:32 PM »

Planets with ruins cannot be colonized until the ruins have been explored and looted for all of its (easily obtained and not trapped beneath thousands upon thousands of collapsed office cubicles) shiny trinkets you may or many not actually be capable of hauling off world.

Now obviously I am not suggesting that safety be removed, that would be exceedingly silly. But more for enhanced readability the option should remain visible instead of hidden with a note that the action cannot be performed unless the planet has looted. While most players are going to loot a planet first and repopulate it at a later date it would help newer players who don't realize that they do in fact need to take the loot before claiming the planet as their own.
Logged
This is called me throwing my missile swarm at you, and by swarm I mean massacre, and by missiles... I actually just mean missiles, there's actually not much to it really.