I mean if you shift all valuable items to missions and other scripted stuff, what's the point of exploring? All you'd find would just be trash.
I am saying that you should not be able to simply find an Alpha Core or Prestine Nanoforge by luck, but should only be able to acquire it with the right amount of skills in piloting a ship or a fleet obtained with gameplay skills.
In what world will a new player try to cheese battlestations with a Tempest? Also any ship can kill an Onslaught alone, why do people still use this argument jeez. Afflictor can also do all of that, should be just ban all high skill ceiling ships?
Particularly many High-tech ships are overpowered. That you can also take out an Onslaught with a Kite doesn't change this fact.
The Tempest was just an example, but it is obviously a fact that even a beginner is suddenly massively more capable to engage anything short of capital ships/stations with it.
Powerful ships should only be one license limitation, with fleet size and perhaps even certain weapon types being the other.
I really don't get what's your point there. If you have an issue with a ship you should propose some balance changes, not outright remove it from the game.
The point is to extend and amplify the relevance of skill based core gameplay mechanics (piloting, weapon managing, commanding, navigating, equipping) instead of having the game entirely reduced to dull resource management and flux battling after 2-3 hours and/or by pure luck.
The expansion of the fleet size and quality of ships should require the accomplishment of truly having mastered the aforementioned skills.
This is not about balancing out powerful ships/weapons and I did not suggest to remove anything. What I suggest is to bring greater depth and length to the gameplay content by limiting progression more on skill based gameplay rather than RNG.
The fun of hiding from superior fleets, kiting larger ships, overcoming superior quality with a clever use of rust buckets, etc. is clearly made irrelevant too quickly.
Don't you agree that it would be so much for fun to sneak with your small fleet through a system with deadly Derelict scouting fleets and exploit a weakness of a powerful Mothership, to acquire a Prestine Nanoforge, instead of just wondering how many Supplies you should spend to crush the fleets, with dozens of ships, which you will always be able to acquire at some early point, regardless whether Alex tweaks prices by 10-50 %?
my opinion
objective matter
Choose one.
I can have the opinion that something is an objective matter, that a minority dismisses because of their believes which are objectively contrary to the goal of the subject.
Get over it! I have solely stated my opinion that a minority here is overly vocal against what I perceive as the objective goal of this game's intended vanilla experience.