Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

Pages: 1 ... 16 17 [18] 19 20 ... 31

Author Topic: [0.97a] Volkov Industrial Conglomerate 1.6.3a  (Read 432229 times)

Astarat

  • Lieutenant
  • **
  • Posts: 97
    • View Profile
Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.3
« Reply #255 on: January 02, 2023, 01:40:57 AM »

Scuttling vic_stolas_bounty drops the built-ins, but tabbing back to fleet removes them from inventory. It does not remove them from shops if they get sold before removal.
Oh, thanks! Will fix.
Logged

Haplogynae

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.3
« Reply #256 on: January 02, 2023, 06:32:28 AM »

Just letting you know your weapon - the Falak Flux Collapse Torpedo - I am pretty sure caused a crash as it couldn't handle it as a missile properly. I was fighting Remnant and as I fired it, my game immediately went down.

Code
9124210 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ClassCastException: com.fs.starfarer.combat.entities.Missile cannot be cast to com.fs.starfarer.api.combat.ShipAPI
java.lang.ClassCastException: com.fs.starfarer.combat.entities.Missile cannot be cast to com.fs.starfarer.api.combat.ShipAPI
at data.scripts.weapons.vic_falakScript$vic_falakListner.modifyDamageDealt(vic_falakScript.java:53)
at com.fs.starfarer.api.combat.listeners.CombatListenerUtil.modifyDamageDealt(CombatListenerUtil.java:37)
at com.fs.starfarer.api.combat.listeners.CombatListenerUtil.modifyDamageDealt(CombatListenerUtil.java:29)
at com.fs.starfarer.combat.entities.Missile.applyDamage(Unknown Source)
at com.fs.starfarer.combat.E.A.D.o00000(Unknown Source)
at com.fs.starfarer.combat.E.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
at com.fs.starfarer.combat.E.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)

Not sure if it was my fault or not, but yeah!
Logged

Ruddygreat

  • Admiral
  • *****
  • Posts: 545
  • Seals :^)
    • View Profile
Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.3
« Reply #257 on: January 02, 2023, 06:35:48 AM »

Just letting you know your weapon - the Falak Flux Collapse Torpedo - I am pretty sure caused a crash as it couldn't handle it as a missile properly. I was fighting Remnant and as I fired it, my game immediately went down.

redownload the mod, this was hotfixeda few hours after the initial release

DragonessofSin

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.3
« Reply #258 on: January 02, 2023, 02:13:40 PM »

Got this error in the begining of battle.
Code
10819843 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.shipsystems.ai.vic_shockDischargerAI.advance(vic_shockDischargerAI.java:44)
at com.fs.starfarer.loading.specs.oO0O$1.super(Unknown Source)
at com.fs.starfarer.combat.ai.BasicShipAI.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I was using a fleet of VIC ships to attack a Hiver fleet.
Logged

Astarat

  • Lieutenant
  • **
  • Posts: 97
    • View Profile
Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.3
« Reply #259 on: January 03, 2023, 02:21:54 AM »

Got this error in the begining of battle.
I was using a fleet of VIC ships to attack a Hiver fleet.

That one'll be fixed in the next hotfix, stay tuned.
Logged

Astarat

  • Lieutenant
  • **
  • Posts: 97
    • View Profile
Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.4
« Reply #260 on: January 03, 2023, 11:19:15 AM »



The changelog:

...

1.5.4 Hotfix Changelog

-    Now Stolas pilots are appropriately high-levelled aces
     
-    Fixed even more Oriax crashes
     
-    Removed even more debug UI from Oriax
     
-    Some small fixes to ship files to remove possible blurriness


Possible issues:

-    Devotee's weapons remain in player cargo if the ship was scuttled
     
-    Possible enigmatic crash related to fighter AI, being investigated



[close]

« Last Edit: January 03, 2023, 11:23:02 AM by Astarat »
Logged

DragonessofSin

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.4
« Reply #261 on: January 05, 2023, 08:06:56 AM »

Bug is gone.
Logged

404

  • Ensign
  • *
  • Posts: 12
    • View Profile
Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.4
« Reply #262 on: January 05, 2023, 05:16:01 PM »

Attempted to autofit a VIC-B62 Thamuz (D) and it crashes immediately on clicking autofit. Crash is reproducible both docked and undocked with the same error. Other VIC ships and ships not from the mod do not crash.

"version":"1.5.4",

Spoiler
Code
5139800 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
    at com.fs.starfarer.coreui.refit.auto.A.sizeChanged(Unknown Source)
    at com.fs.starfarer.ui.for.setSize(Unknown Source)
    at com.fs.starfarer.ui.Q.setSize(Unknown Source)
    at com.fs.starfarer.coreui.refit.auto.oOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.??0000(Unknown Source)
    at com.fs.starfarer.coreui.refit.auto.oOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.createUI(Unknown Source)
    at com.fs.starfarer.coreui.refit.auto.oOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.<init>(Unknown Source)
    at com.fs.starfarer.coreui.refit.oOOo.actionPerformed(Unknown Source)
    at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
    at com.fs.starfarer.ui.oooO.?00000(Unknown Source)
    at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
    at com.fs.starfarer.ui.V.o00000(Unknown Source)
    at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
[close]

Modlist
Spoiler
Code
{"enabledMods": [
  "yunrutechmining",
  "raccoonarms",
  "battletechportraitpack",
  "timid_admins",
  "HMI_brighton",
  "capturecrew",
  "CFT",
  "CAS",
  "chatter",
  "diyplanets",
  "hm_flagpack",
  "Diktat Enhancement",
  "fluffships",
  "forge_production",
  "HMI_SV",
  "HMI",
  "gunnyhegexpeditionary",
  "hte",
  "immersionFriendlyPortraitPack",
  "IndEvo",
  "timid_xiv",
  "kadur_remnant",
  "LTA",
  "lw_lazylib",
  "luddenhance",
  "MagicLib",
  "nexerelin",
  "rotcesrats",
  "SEEKER",
  "swp",
  "speedUp",
  "sun_starship_legends",
  "StopGapMeasures3",
  "tahlan",
  "TORCHSHIPS",
  "TrulyAutomatedShips",
  "underworld",
  "US",
  "vic",
  "shaderLib"
]}
[close]
« Last Edit: January 12, 2023, 03:01:05 PM by 404 »
Logged

Shadow39344

  • Ensign
  • *
  • Posts: 7
    • View Profile
Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.4
« Reply #263 on: January 06, 2023, 11:15:46 AM »

Minor bug - no crash

was fixing some custom magic bounties when i came across this in the dev log:
Spoiler
63444 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - Corrected faction id 'Hegemony' to 'hegemony' in bounty vic_directors_cut.
63444 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/modFiles/magicBounty_variants/kite_Stock_actual.variant]
63445 [Thread-3] INFO  data.scripts.util.MagicCampaign  - could not load ship variant at data/config/modFiles/magicBounty_variants/kite_Stock_actual.variant
63445 [Thread-3] INFO  data.scripts.bounty.MagicBountyCoordinator  - Missing fleet_flagship_variant 'kite_Stock_actual' from bounty vic_directors_cut. Bounty is INVALID!
[close]

which means the bounty can't show up
Logged

Snake

  • Ensign
  • *
  • Posts: 14
    • View Profile
Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.4
« Reply #264 on: January 09, 2023, 06:52:48 PM »

Bounty is INVALID!

Checked my logs and also saw this.

Another bug: fought a bounty that had a Cresil carrier with Sonneilon and Uvall fighters. The game crashes around 10 seconds after I destroy the carrier when they retreat. Here are the logs:

Spoiler
java.lang.NullPointerException
   at com.fs.starfarer.combat.ai.FighterAI.pickManeuver(Unknown Source)
   at com.fs.starfarer.combat.ai.FighterAI.cancelCurrentManeuver(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.o00000(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.cancelDirectOrdersForMember(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.giveDirectOrder(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.giveDirectOrder(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.orderFullRetreat(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.ÔO0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.Object(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.B.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]
« Last Edit: January 09, 2023, 07:00:26 PM by Snake »
Logged
eat the doritos

Astarat

  • Lieutenant
  • **
  • Posts: 97
    • View Profile
Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.4
« Reply #265 on: January 11, 2023, 10:11:31 PM »

Big thanks for the reports to all, we'll investigate.
Logged

BreenBB

  • Commander
  • ***
  • Posts: 150
    • View Profile
Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.4
« Reply #266 on: January 12, 2023, 12:38:39 AM »

Another bug: fought a bounty that had a Cresil carrier with Sonneilon and Uvall fighters. The game crashes around 10 seconds after I destroy the carrier when they retreat. Here are the logs:

Spoiler
java.lang.NullPointerException
   at com.fs.starfarer.combat.ai.FighterAI.pickManeuver(Unknown Source)
   at com.fs.starfarer.combat.ai.FighterAI.cancelCurrentManeuver(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.o00000(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.cancelDirectOrdersForMember(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.giveDirectOrder(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.giveDirectOrder(Unknown Source)
   at com.fs.starfarer.combat.tasks.CombatTaskManager.orderFullRetreat(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.ÔO0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.Object(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.B.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]

I got crash too recently with same log, one enemy fleet always causes game to crash when enemy retreats, one pirate fleet which had several VIC ships, (I use Arthr Pirates but Epic mod, this mod adds BPs of all factions for pirates). Sadly I don't know how to log contents of specific NPC fleet to be sure. VIC version is "1.5.4"
« Last Edit: January 12, 2023, 12:42:32 AM by BreenBB »
Logged

404

  • Ensign
  • *
  • Posts: 12
    • View Profile
Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.4
« Reply #267 on: January 12, 2023, 02:57:57 PM »

Identical crash upon attempting to add VIC-X14 Nybas, VIC-C96 Jezebeth, VIC-A33 Moloch, and VIC-B49 Samael to fleet doctrine. VIC-S85 Pruflas, VIC-A01 Xaphan, VIC-B19 Kobol do not crash but I don't have the blueprints to test any other ships yet.

There is no crash when queuing any of the above ships for custom production but I have not seen the production of any VIC ships through yet.

Spoiler
3953445 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:444)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.command.J.updateSampleFleet(Unknown Source)
   at com.fs.starfarer.campaign.command.J.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.campaign.command.F.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.N.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Logged

404

  • Ensign
  • *
  • Posts: 12
    • View Profile
Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.4
« Reply #268 on: January 14, 2023, 01:03:42 PM »

I think my faction attempted to spawn a fleet with one of the bad frigates. I did see a Pruflas running around in a patrol safely though.

Spoiler
3591734 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:444)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.createFleetTooltip(Unknown Source)
   at com.fs.starfarer.campaign.class.super(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Logged

Astarat

  • Lieutenant
  • **
  • Posts: 97
    • View Profile
Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.5
« Reply #269 on: January 16, 2023, 12:53:42 PM »



The changelog:

...

1.5.5 Hotfix Changelog

     
-    Fixed the elusive "fighter" crash when fighting VIC fleets
     
-    Fixed fighter engine trails staying around for a long time
     
-    Fixed Apollyon's Quantum Lunge instigating funny accidents
     
-    Fixed the target ship variant for one of the bounties (the smaller one)

[close]

Logged
Pages: 1 ... 16 17 [18] 19 20 ... 31