So I have been using this mod a bit. I've been a tad busy since my last post, but I will give feedback nonetheless.
I'm honestly not a huge fan of how fragile these ships are. They are fast for sure, but their flux stats are bad along with armor. I get that it's supposed to be like that, but it almost seems too fragile. The *** systems are neat and feel unique and (sometimes) useful, but they rely on hit and run almost exclusively it seems. Granted, if you know how to command a fleet to do that, it wouldn't be quite as bad. Some ships and systems I will say something on in particular.
First off, the Oriax. Love how this thing looks. Decently armed and not too bad speed for a battlecruiser. The ship system is very good in a support situation, which is easy enough to "set up" if you just field a lot of destroyers and frigates. Seems kind of like what you're supposed to do anyway, but I just can't seem to do much with it. I do like to pilot it, but in most cases, I'm better off just not fielding it at all and instead throwing down more small ships. The flux and armor is just so low that if anything can pressure you for even a small amount of time, you crumble. The flux stats are poor and without a ship system to aid your escape, unlike the Odyssey, so your chances of escaping from small things that can still shred your less than par armor are not good if your outright speed can't outrun them.
Second ship is the Nybbas. Pretty neat ship. One large energy mount on a phase ship of that size(I also just love phase ships in general), and it seems like the strike ship among everything in this mod. Especially armed with the Thermal Lance. I did enjoy using this ship a good bit. However, it could only be just that. A bit. The combat readiness started to degrade extremely early. Although it is not a problem, I guess. Since it is a phase ship and that's just how it goes with those. Just seemed way faster then even other phase ships. Every time I fielded 2 of these things, they might take out 1 or 2 ships before a danger of malfunction. Perhaps it would work better with a different weapon, I don't know. Just seemed a bit high cost for how briefly it's on the field.
Third one, the Xaphan. Literally every time I threw one on the field, it died without doing much. I tried several different setups, I tried making it escort things, I tried giving it an escort. I do not know what it is about the AI with this ship, but they don't like it. I tried piloting one at a certain point, and it was alright. A decent frigate for what it is. With the right setup, I could get things done rather easily. Flux capacity was an issue more often than not. Good speed and a system that can get it out of some sticky situations. Overall, I did like this ship a good bit. The AI just seems to not.
Fourth and final, a ship and a system on the ship, the Thamuz with the Adaptive Assault Configuration. I do get the idea behind this. Mix it up with ballistic and energy. It is nice when perfectly balanced, but I just don't really like it. It's sort of limiting if you want to utilize it, but also just generally like energy/ballistic weapons more than the other. Either that or want to set up that ship for a specific role, which requires more of one than the other, but if you do that, it won't be as good as it could be. I did not pilot this ship, I mostly just let the AI control it. Didn't really want to mess around with that ship too much, but it didn't do bad most of the time.
As far as the weapons go, I am a fan of the Thermal Lance and the Plasma minigun. The ones I don't like using are the Bolt Converger and Cryoheat Generator. They both take a good bit of flux and don't do all that good. Specifically the Cryoheat. It's not pure anti armor or anti shield, so no matter what, you get damage reduction on half of your shots. Granted, you also get a damage bonus, but 2 specialized weapons seem to perform much better. The bolt converger wasn't particularly bad, but it wasn't as good as something with a more steady rate of fire with not so odd shots. A lot of the time it ended up either hitting a non intended target, or just debris.
That's all the feedback for now. Possibly more later, but who knows. Maybe I'm just terrible at the game and don't know how to use things right or set up ships right. Very real possibility, and if that is the case, tips are always welcome. I tried using them, so now I'll try fighting them and see what happens.