Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
So I was trying The 2nd super ship when playing with nexerelin and whenever I launched what I think was a string launcher this error appears and the game just crashes after the enemy PD shoots at itjava.lang.NullPointerException at com.fs.starfarer.combat.entities.Missile.getMirvNumWarheads(Unknown Source) at data.scripts.ai.loa_PDMissileAI.findBestTarget(loa_PDMissileAI.java:115) at data.scripts.ai.loa_PDMissileAI.advance(loa_PDMissileAI.java:41) at com.fs.starfarer.combat.entities.Missile$GuidedMissileAIWrapper.advance(Unknown Source) at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)Not sure if its my version or something else.
Is it normal that laidlaw accelerators don't target frigates? Other weapons work fine
When visiting planets after 1hr of play after using the mod, Java just stop responding and crashes.Checked the log and it is fine, no errors. Just the Java SE stop responding
Quote from: Damienov on June 10, 2021, 03:19:51 PMWhen visiting planets after 1hr of play after using the mod, Java just stop responding and crashes.Checked the log and it is fine, no errors. Just the Java SE stop respondingIs this with Nexerelin 0.10.2 and visiting an uninhabited planet? Update to 0.10.2b to fix it (and grab the hotfix .jar as well, that fixes another crash).
Hello, love the mod but I have an issue with the Apollyon. I currently have it outfitted with all Laidlaw accelerators in the side larges and forward mediums. Sometime when I use the shipsystem, the Laidlaws don’t fire despite being set to autofire and enemies in the firing arc. It doesn’t always happen, and I am going to keep trying it out on my end but is there anything that could be causing this?
Where do I get VIC brand gene tech? or find the condition that produces it? i added VIC to an ongoing campaign and am using nerlexien to transfer markets to the faction
Is it possible to build another one of those yourself? Or is the whole point that, even with a commission and 100/100, VIC isn't about to license out their biggest resource?