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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Volkov Industrial Conglomerate 1.6.3a  (Read 482697 times)

JohnVicres

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3a
« Reply #450 on: April 27, 2024, 10:25:25 AM »

Bounty Board. IBB is generally a closed system.
Thanks.

On a different note, is the Stolas' main weapon charger supposed to not trigger with missile weapons or, rather, is that intentional? Not possible? The main weapon can still be charged with damage taken/absorbed but it kinda necessitates ramming the enemy with some builds (double falak).
Edit: I actually tested with other missiles and those work, though the charging is quite meagre compared to normal weapons. Still, the Falak seems to not work and not charge the main weapon.
« Last Edit: May 09, 2024, 04:28:15 AM by JohnVicres »
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Aerthan

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3a
« Reply #451 on: May 03, 2024, 06:30:31 AM »

I somehow obtained a blueprint for Azhdaya, even though it's supposed to be a built-in weapon for some ship, I believe, as upon producing and having it, it cannot be put on any ships. I think I got it via prism freeport blueprint trading, but I'm not too sure.
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Lilly112

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3a
« Reply #452 on: June 11, 2024, 02:26:42 PM »

Is there anywhere to hand in AI Cores for the relationship gain? Or does VIC not care about that stuff?
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Mazrim

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3a
« Reply #453 on: June 17, 2024, 11:43:25 AM »

Just was doing some exploring and using Mining in Nex and uh, acquired these out of a cache.
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Michael00181

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3a
« Reply #454 on: July 06, 2024, 01:14:47 AM »

The biggest problem I've had with your mod is your faction makes the core worlds too stable due to all the resources they produce.
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Phenir

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3a
« Reply #455 on: July 06, 2024, 05:47:11 PM »

Sounds like you need to do some raiding.
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Azzyzazz

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3a
« Reply #456 on: July 08, 2024, 01:53:27 AM »

I dug through the last 10ish pages to see if it was mentioned but didn't find it; I'm messin' around with the Raum but the-

Okay I just alt tabbed back into the game and noticed it by happenstance lol. Swapping the Raum's built-in weapon is done via hullmod! That took me an embarrassingly long time to realize lol
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StriderGunship

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3a
« Reply #457 on: September 10, 2024, 01:33:23 PM »

Do all similar portraits disappear from random NPCs if you take it in VIC revitalization center? Does it make that portratit "unique"?

Also, needs more Agniezska-type portraits, thanks.
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Guardsmen83

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3
« Reply #458 on: November 03, 2024, 05:05:52 AM »

Oooo!  Looks cool!  When I tested the Räum previously it didn't seem like it could stand against other battleships.  I take it it's not intended to go face-to-face against them but function more like ranged support?
For the most part - yes, it's an artillery platform with big guns which are all somewhat long-ranged, but at the same time it lacks in other departments. Of course with proper building and piloting it yourself or via a high-level officer everything is possible, but in sterile environment it might have trouble duelling ships of similar DP

after i bit tinkering with 300k credit start and only two XOs from second in command  i got to point were can 1vs1 a derelict dreadnought (onslaught hull) which i consider one hardest ships in the game to kill  it has incredible shield pressure and missile spawns and very good PD and like 4 Mjölnir to hammer you into dust never fluxed out without using its shields and has burn drive and brace for impact like 28k+hull oh and only costs 40dp.......
« Last Edit: November 03, 2024, 05:10:33 AM by Guardsmen83 »
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Hongxiquan

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3a
« Reply #459 on: November 08, 2024, 06:19:31 PM »

dumb question.  Where do you go to find the quest to get the Stolas?
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Phenir

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3a
« Reply #460 on: November 08, 2024, 10:05:43 PM »

dumb question.  Where do you go to find the quest to get the Stolas?
You don't. You capture it from one of their fleets or do the main menu mission to unlock it as a starting option (with nex). There's a bounty for the pirate stolas though (and one for a pirate raum). You can check the bounty board in the bounty tab in the intel menu for it.
« Last Edit: November 08, 2024, 10:07:56 PM by Phenir »
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Hel1mutt

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3a
« Reply #461 on: December 06, 2024, 09:26:40 PM »

Just wanted to thank you for this mod! I just started playing again and updated all my mods and the new ships you added (Raum and Stolas) are such good additions! I love using the Stolas so much and the ability to switch the weapon on the Raum is really cool! Hope you have a great day!
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