Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Getting a CTD on game launch with the following printed to log with 0.96, even when trying to use the backwards compatible version of MagicLib.Code24773 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Error loading [data.scripts.weapons.vic_gaganaOnHit]java.lang.RuntimeException: Error loading [data.scripts.weapons.vic_gaganaOnHit] at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source) at java.lang.Thread.run(Thread.java:748)Caused by: java.lang.ClassNotFoundException: data.scripts.weapons.vic_gaganaOnHit at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179) at java.lang.ClassLoader.loadClass(ClassLoader.java:418) at java.lang.ClassLoader.loadClass(ClassLoader.java:351) ... 2 moreWould appreciate help with this if someone knows of a temporary workaround at the moment, but in the absence of one I'll wait for a proper update.Thanks for all your hard work, Astarat and PureTilt.
24773 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Error loading [data.scripts.weapons.vic_gaganaOnHit]java.lang.RuntimeException: Error loading [data.scripts.weapons.vic_gaganaOnHit] at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source) at java.lang.Thread.run(Thread.java:748)Caused by: java.lang.ClassNotFoundException: data.scripts.weapons.vic_gaganaOnHit at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179) at java.lang.ClassLoader.loadClass(ClassLoader.java:418) at java.lang.ClassLoader.loadClass(ClassLoader.java:351) ... 2 more
The work continues, so here are some spoilers for the upcoming stuff.
Yeah, unfortunately any .95x mods that haven't been recompiled for the new tooltip API will crash if they used particularly complex hullmod tooltips or whatnot, and VIC used a lot of them. You can still avoid it if you're careful, but it can be annoying.
I'm extremely hyped for the update. Looking forward to trying out new content and getting back on my old favorite stolas shenanigans.
The work continues, albeit slowly. Some wip stuff that's been made a couple of weeks ago.https://youtu.be/Zbr4YeB1xVQ
I'm having trouble locating the mission (and presumably, the Stolas that's tied to it) in the latest version of the mod. Does it have any prerequisites to show up, or does it need to be specifically turned on in the configs, or is there a bug preventing it from showing up? I've tried popping open all the Comms directories in Empyrean, and got no dice there, and that seems the most logical place to find it.
is there any way to prevent the crash from hovering over a mod of this faction?I know the update is in the works, and it looks great but meanwhile, I am just asking if there's anything I can do to at least stop this issue -- the only one I am having.thanks!!
I apologize for any rudeness, but is there any idea when the next version of this will be out? I am intentionally waiting for this and the UAF mod to be updated again before experiencing the game after the latest core update. I love the Apollyon, the gameplay shaping mods, and the video of the latest capital so I am trying to hold myself off until it is available. No rush though. Let this baby cook for as long as it needs. Stellaris, Division 2 and a bunch of Steam Games are doing a fine job holding me over.