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Author Topic: [0.95.1a] Volkov Industrial Conglomerate 1.5.8a  (Read 328637 times)

Astarat

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.6a
« Reply #285 on: February 27, 2023, 01:38:00 PM »


SAVE COMPATIBLE WITH VERSIONS 1.5.0 AND HIGHER


A bit of important news!
Since the chances of Patreon and PayPal coming back to work with customers in Russia has probably plumetted to 0 (to be fair, should have become obvious a long time ago, but oh well, I'm not very smart), I've made the decision to create an account on Boosty (https://boosty.to/astarat_starsector), from which it's possible to retrieve funds while being in Russia and mainly move the download links from Patreon there. There is still no paywall, so don't worry about any of that.


The changelog:

...

1.5.6 Changelog

Campaign:
- New market and fleet music for VIC by the wonderful Haplogynae!


Weapons:
- Apocrypha Suicide Drone Swarm
- - Reload time increased from 20 to 25
- - Refire delay increased from 10 to 12.5
- - FLux to fire increased from 3900 to 4000

- Hungruf Armor Scorcher (all versions)
- - Refire Delay increased from 7.5 to 10 seconds
- - Increased split distance from 600 to 900
- - Reduced second stage speed from 350 to 300

- Hungruf Rack Armor Scorcher
- - Reload increased from 20 to 25 seconds
- - OP increased from 5 to 6

- Hungruf Armor Scorcher
- - Reload increased from 16 to 20 seconds
- - OP increased from 12 to 13

- Hatif Distraction Missile (all versions)
- - Flare duration increased from 5 to 7 seconds
- - Flare HP increased from 500 to 750
- - Flare amount per missile increased from 5 to 6
- - Reload decreased from 20 to 16 seconds

- Hatif Rack Distraction Missile
- - OP decreased from 3 to 2
- - Refire delay decreased from 4 to 3 seconds

- Hatif Distraction Missile
- - OP decreased from 8 to 6
- - Refire delay decreased from 5 to 4 seconds

- Falak Flux Collapse Torpedo
- - launch speed increased from 100 to 200
- - HP increased from 500 to 750
- - Max EMP damage increased 300 to 600

- Azhdaya Smart Autocannon (Focalor's built-in)
- - Range increased from 700 to 800

- Gatebreaker Shrapnel Cannon (Devotee's built-in)
- - Base damage increased from 100 to 150 HE
- - Added a 33% chance for each projectile to instead deal either 75 or 250 HE damage


Ships:
- Devotee
- - Increased armor from 1000 to 1250

- Focalor (both versions)
- - Fixed the system description to be more accurate


Hullmods:
- "Hellfire" Weapon Systems (Stolas's built-in)
- - Changed the name (Tilt, why, I'm going to moyai at you for that)
- - The base bonus is now +50% damage and flux cost for both Energy and Ballistic weapons, and +50% max ammo and ammo recharge rate for Missiles
- - Now provides stacking bonuses on destroying enemies affected by Stolas's system, with the amount of stacks depending on the size of the target
- - - Maximum 5 stacks, maximum duration 30 seconds. Each stack provides +10% damage and flux cost for Energy and Ballistic Weapons, +5% maximum speed and +5% damage taken by shields


Other stuff:
- Fixed a rare crash on Stolas spawn
- Fixed Apollyon's Quantum Lunge lacking some visual effects
- Fixed some missing tech types in weapons
- Some small description fixes
- Maybe some other fixes made by Tilt


[close]
« Last Edit: March 02, 2023, 11:33:24 AM by Astarat »
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Astarat

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.6
« Reply #286 on: February 27, 2023, 01:53:23 PM »

I keep getting this error when I load any save with VIC active
[attached because I can't figure out the how insert image works]

I keep getting this error when I load any save with VIC active
[attached because I can't figure out the how insert image works]

Yeah me too, apparently the game tells me it needs an update? I don't know how this works, I'm so new btw xd

Don't worry! It's just a small problem with the version file due to some GitHub re-organising on our side. Please download the latest version of the mod and it should be alright!
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Astarat

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.6
« Reply #287 on: February 28, 2023, 06:12:21 AM »


SAVE COMPATIBLE WITH VERSIONS 1.5.0 AND HIGHER

The changelog:

...

1.5.6a Changelog

Weapons:
- Hungruf Armor Scorcher (all versions)
- - Fixed the bomb disappearing during the flight
- - Splitting distance reduced from 900 to 750
- - Bomb flight time increased from 4 to 5 seconds
- - Bomb will now explode at the end of flight time


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Xeroxed_Joy

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.6a
« Reply #288 on: March 01, 2023, 07:15:18 PM »

Hey, love VIC, one of my favorite factions.
The word 'Yield' in the description of the Hungruf is spelt 'Yeild'
badass weapon otherwise, thanks for the cool mod
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Astarat

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.6a
« Reply #289 on: March 02, 2023, 11:33:14 AM »

Hey, love VIC, one of my favorite factions.
The word 'Yield' in the description of the Hungruf is spelt 'Yeild'
badass weapon otherwise, thanks for the cool mod
Ah, dang, thought I've fixed that, hah! Glad you're enjoying the mod!
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Mereyl

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.6a
« Reply #290 on: March 18, 2023, 06:55:54 PM »

Getting a CTD with "Fatal: Hullmod vic_geneticmodifications not found!". Occurs when leaving the commission of another faction VIC is allied with and then rejoining their alliance as an independent faction. Sometimes it CTD's immediately, in other times some time passes before the crash occurs, the crash itself however is consistently reproducible. I had made sure to remove all commissioned crews beforehand just in case and I run only two VIC ships: Moloch and Valafar classes.
« Last Edit: March 18, 2023, 07:25:12 PM by Mereyl »
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Astarat

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.6a
« Reply #291 on: March 19, 2023, 03:07:18 AM »

Getting a CTD with "Fatal: Hullmod vic_geneticmodifications not found!". Occurs when leaving the commission of another faction VIC is allied with and then rejoining their alliance as an independent faction. Sometimes it CTD's immediately, in other times some time passes before the crash occurs, the crash itself however is consistently reproducible. I had made sure to remove all commissioned crews beforehand just in case and I run only two VIC ships: Moloch and Valafar classes.
Shouldn't be happenning since there is no longer any reference to that old hullmod in the mod files. Do you by any chance have any old commissioned crews related submods? There were cases of them having outdated parts which conflicted with the updated ones on our side.
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Mereyl

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.6a
« Reply #292 on: March 19, 2023, 01:26:39 PM »

Getting a CTD with "Fatal: Hullmod vic_geneticmodifications not found!". Occurs when leaving the commission of another faction VIC is allied with and then rejoining their alliance as an independent faction. Sometimes it CTD's immediately, in other times some time passes before the crash occurs, the crash itself however is consistently reproducible. I had made sure to remove all commissioned crews beforehand just in case and I run only two VIC ships: Moloch and Valafar classes.
Shouldn't be happenning since there is no longer any reference to that old hullmod in the mod files. Do you by any chance have any old commissioned crews related submods? There were cases of them having outdated parts which conflicted with the updated ones on our side.

As a matter of fact, I do and quite a few too. Is there anything that can be done to stop this conflict short of disabling those mods? If a few lines need to be erased here or there, I reckon I could handle that.

Edited: Okay, I found the culprit. The mod is Rebel Commissions - Commissioned Crew for players by Yunru. Its TechpriestCommission.csv features the following code.

Code
faction_id,hullmod_id
player,vic_geneticmodifications
player,vic_brandengineupgrades

I assume just purging the now nonexistent hullmod should clean this up.
« Last Edit: March 19, 2023, 07:57:58 PM by Mereyl »
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Winterless

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.6a
« Reply #293 on: March 19, 2023, 05:58:20 PM »

Just wanted to reply that I'm loving this mod, and I really love how there's hull numbers displayed on the Oriax's wings. Very nice touch!
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Astarat

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.6a
« Reply #294 on: March 20, 2023, 01:53:16 AM »

Getting a CTD with "Fatal: Hullmod vic_geneticmodifications not found!". Occurs when leaving the commission of another faction VIC is allied with and then rejoining their alliance as an independent faction. Sometimes it CTD's immediately, in other times some time passes before the crash occurs, the crash itself however is consistently reproducible. I had made sure to remove all commissioned crews beforehand just in case and I run only two VIC ships: Moloch and Valafar classes.
Shouldn't be happenning since there is no longer any reference to that old hullmod in the mod files. Do you by any chance have any old commissioned crews related submods? There were cases of them having outdated parts which conflicted with the updated ones on our side.


As a matter of fact, I do and quite a few too. Is there anything that can be done to stop this conflict short of disabling those mods? If a few lines need to be erased here or there, I reckon I could handle that.

Edited: Okay, I found the culprit. The mod is Rebel Commissions - Commissioned Crew for players by Yunru. Its TechpriestCommission.csv features the following code.

Code
faction_id,hullmod_id
player,vic_geneticmodifications
player,vic_brandengineupgrades

I assume just purging the now nonexistent hullmod should clean this up.
Yup, that should do it. Replace it with vic_ambitiousBravado instead and it should be good to go, I think.
« Last Edit: March 20, 2023, 01:55:26 AM by Astarat »
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Astarat

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.6a
« Reply #295 on: March 20, 2023, 01:53:43 AM »

Just wanted to reply that I'm loving this mod, and I really love how there's hull numbers displayed on the Oriax's wings. Very nice touch!
Glad you're enjoying it! Stay tuned for more stuff coming reeeelatively soon-ish!
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Bedlam

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.6a
« Reply #296 on: March 22, 2023, 11:59:36 AM »

First , thanks for a great mod  8) .

Im having an issue where the game CTD when i pursue a Vic fleet ie "round 2".
As soon as ive selected the ships that i wanna use and start ,it crashes.

Do you have any tips?

764250 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.vic_deathProtocol.advanceInCombat(vic_deathProtocol.java:107)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.ui.impl.B.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
764376 [Thread-9] INFO  sound.public  - Creating streaming player for music with id [battle_ambience_01.ogg]
764376 [Thread-9] INFO  sound.OooO  - Playing music with id [battle_ambience_01.ogg]
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Astarat

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.6a
« Reply #297 on: March 24, 2023, 02:33:22 AM »

First , thanks for a great mod  8) .

Im having an issue where the game CTD when i pursue a Vic fleet ie "round 2".
As soon as ive selected the ships that i wanna use and start ,it crashes.

Do you have any tips?

764250 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.vic_deathProtocol.advanceInCombat(vic_deathProtocol.java:107)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.ui.impl.B.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
764376 [Thread-9] INFO  sound.public  - Creating streaming player for music with id [battle_ambience_01.ogg]
764376 [Thread-9] INFO  sound.OooO  - Playing music with id [battle_ambience_01.ogg]

Hm, thanks, will investigate!
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Bedlam

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.6a
« Reply #298 on: March 24, 2023, 07:35:22 AM »

It might be a hullmod on a tempest (the one that increases dmg by 30 but limit range by 10%).
I think thats why it always happens in the pursuiit since i send in my smaller ships then.
Havent happened after i  stopped using that ship.
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Astarat

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Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.7
« Reply #299 on: March 25, 2023, 05:13:54 PM »


SAVE COMPATIBLE WITH VERSIONS 1.5.0 AND HIGHER

The changelog:

...

1.5.7 Hotfix Changelog

- Fixed Stolas and Fervor Protocol hullmod crashes
- Fixed Fervor Protocol cutting down weapons' range
- Fixed Oriax's glow persisting after the ship's death
- Fixed B-series Fortress Protocol hullmod working inadequately
- Fixed some description typos


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