Yes. Just to be sure though, this is the version file:
{
"masterVersionFile":"https://raw.githubusercontent.com/AstaratStarsector/Starsector_VIC/master/VIC/vic_version.version",
"modName":"VIC",
"modThreadId":"19603",
"modVersion":
{
"major":1,
"minor":4,
"patch":1,
},
}
Funnily enough, I had a (unrelated) crash from VIC earlier and checked for an update. Found the newest version, found it fixed the old crash, deleted the old VIC from my mods, installed the new one, had the new crash happen almost immediately after.
Some notes:
1. I'm running it on an ongoing save.
1a. I deleted the old VIC file and then installed the new one. I did not replace the files or install over the old ones or other weirdness.
2. I tried the fight that was causing the crash a half-dozen times and eventually cleared it without a CTD, so not sure what's up; it's not guaranteed to happen, apparently.
2a. The one where I made it through, I tried to keep to the outskirts and away from the main fighting. The error log made me think it was something visual, so I figured if the game didn't have to display it, maybe it wouldn't CTD. I was possibly correct.
3. I have two VIC ships in my fleet (Samael and Thamuz) and they get pretty steady use, so it isn't all VIC ships.
3a. I also use a lot of VIC weapons (off-topic, but seriously amazing work on the armaments), so it isn't all the weapons either. I can provide a list of what I actively use if it's helpful, though I assume you can test it all more easily than I can.
EDIT:
112083 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Ship hull [vic_valafar] variant [vic_valafar_Hull]: slot id [WS1000] not found for weapon [VIC_OmniLungeEffect]
java.lang.RuntimeException: Ship hull [vic_valafar] variant [vic_valafar_Hull]: slot id [WS1000] not found for weapon [VIC_OmniLungeEffect]
at com.fs.starfarer.loading.specs._.o00000(Unknown Source)
at com.fs.starfarer.title.Object.M.super(Unknown Source)
at com.fs.starfarer.title.Object.M.render(Unknown Source)
at com.fs.starfarer.coreui.Oo0o.o00000(Unknown Source)
at com.fs.starfarer.ui.OoO0.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
Got hit with another one. I have a Valafar in my colony storage. This crash comes up whenever I scroll down to it. Crashes as soon as a single pixel of it pops up on my monitor. Oddly, none of the other VIC ships in that storage cause this; there's actual two right at the top that would cause a CTD immediately if they did. Anyway, could be because I'm on a game in progress; not sure if clean saves have this issue.