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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)  (Read 107123 times)

Vundaex

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #30 on: June 10, 2023, 07:30:46 AM »

Locked and Loaded update for MagicLib 1.0.0 and Starsector 0.96a.

I'll make my own thread at some point when I have time.

https://github.com/MagicLibStarsector/LockedAndLoaded/releases/download/0.13.0-rc3/Locked-and-Loaded-0.13.0-rc3.zip

Thanks!
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Stukov81

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #31 on: July 21, 2023, 01:01:43 PM »

Is it possible to set a item reward that is a random item or random blueprint?
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Wispborne

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #32 on: July 21, 2023, 03:34:02 PM »

Is it possible to set a item reward that is a random item or random blueprint?

It is not. I'm thinking of adding it, though.

How does this look? It would be separate from the existing loot drop option(s).

Code
"randomLootQtyMin": 1,
"randomLootQtyMax": 5,
"randomLootWithWeights": [
  "id1": .5,
  "id2": 1,
  "id3": .75
]

Without me explaining what that is, does it make sense? There would be a comment explaining it, but it's always better when things are self-explanatory.

edit: On second thought, this doesn't allow you to specify a quantity of each item, eg 500 metals. The only reasonable way to fix that I can think of is to change the weight into an object, and now this starts to look like more complex to use than MagicBounty is supposed to be.
« Last Edit: July 21, 2023, 04:54:57 PM by Wispborne »
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Stukov81

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #33 on: July 21, 2023, 11:47:13 PM »

I do like the look of it, if you can't easily randomize the quantity of each separate loot that's just a minor drawback imo
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SpaceshipCaptainYukari

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #34 on: March 25, 2024, 01:36:41 AM »

I really hope this was updated to 0.97a
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A_Random_Dude

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #35 on: March 25, 2024, 06:03:47 AM »

It currently isn't. Just edit the game version and it should work.
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N3N

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Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« Reply #36 on: September 12, 2024, 12:42:22 AM »

It currently isn't. Just edit the game version and it should work.

Does this still work in "0.97a-RC11"?

Or isn't it needed any more?
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