I was about to open a new thread, but this one, although two years old, seems to be appropriate.
Remembering the state of the “Show Fuel Range” toggle in the intel screen would be a simple and welcome quality of life improvement. Yes it’s still a thing in 0.9.1. I guess most players hit “w” (or “q” on AZERTY keyboard) using muscle memory.
I think it would be appropriate to add this in a future (hopefully not too distant) release, unless an intel screen re-work is in the pipe. I am phrasing it this way, because personally I don’t see the point of having both intel screen and dedicated map screen, IMO they should be merged using the map screen as a baseline … because A the map screen is smarter (see below) and B the map screen is able to use larger screen resolution to show more content (I should probably reserve judgment on this until I have seen how UI scaling will change the intel screen in version 0.95).
It’s a bit frustrating if you compare the intel screen to the dedicated map screen. The map screen is “smarter”: it lets the player choose the starscape background, it lets the player choose whether to show fuel range or not, it lets the player choose whether to show exploration status or not, it remembers all those settings so if player leaves the screen and comes back later everything is there as set by the player before, and it remembers all those settings even if player closes the game and comes back.