Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Let me clarify: I wasn't talking about the +150 armor skill, I was talking about minimum armor existing at all! The Vulcan used to do the full 500 DPS vs exposed hull, or 125/OP. That was somewhat unbalanced.
I really like the Thumper as a pirate/low tier weapon because its weak (good to have weak early game enemies) but potentially a nasty surprise if it does land on exposed hull. Just a little bit of spicy to keep things interesting.
Quote from: Thaago on December 21, 2020, 07:00:56 PMI really like the Thumper as a pirate/low tier weapon because its weak (good to have weak early game enemies) but potentially a nasty surprise if it does land on exposed hull. Just a little bit of spicy to keep things interesting.Thumper needs to cost less OP. It is just shy of being a mid-tier weapon in terms of cost. (It costs more than Mortar and Arbalest.) It is only a nasty surprise on small targets which limits it mostly to early game.
I've made a personal mod to test minor vanilla tweaks, including making the Thumper a more multipurpose PD-capable weapon (though it'll prioritize ships when they're in range).
Quote from: Lopunny Zenyou are playing them wrong then..Don't tell me I'm playing anything wrong in a singleplayer sandbox game. Just don't.
you are playing them wrong then..