Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

Pages: 1 ... 10 11 [12]

Author Topic: [0.95a] GraphicsLib 1.5.1  (Read 360863 times)

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2700
    • View Profile
    • Sc2Mafia
    • Email
Re: [0.95a] GraphicsLib 1.5.1
« Reply #165 on: April 16, 2021, 05:13:13 AM »

I hope you can understand why I was confused on your update post you had mentioned 1.5.0 graphics lib was required for underworld 1.5.0 which is still on version 0.91a of star sector unlike 1.5.0 of graphics lib which is for 0.95a. Was this an oversight?

I frankly don't know why it says 1.5.0 in that thread.  I haven't had a real night's sleep in three weeks.  That might have to do with it.
Logged

Flacman3000

  • Commander
  • ***
  • Posts: 188
  • A man cannot put his shaft into the unknown.
    • View Profile
    • Email
Re: [0.95a] GraphicsLib 1.5.1
« Reply #166 on: April 16, 2021, 05:34:12 AM »

I hope you can understand why I was confused on your update post you had mentioned 1.5.0 graphics lib was required for underworld 1.5.0 which is still on version 0.91a of star sector unlike 1.5.0 of graphics lib which is for 0.95a. Was this an oversight?

I frankly don't know why it says 1.5.0 in that thread.  I haven't had a real night's sleep in three weeks.  That might have to do with it.

Take no thought on it my friend I just wanted verification that I was on the correct version of GL for my game lol. Sorry to hear you've been having sleep issues I do not know you personally but I sincerely hope all is well without intruding into your personal life. I've been strained by the pandemic myself so if it's financials or cabin fever my heart goes out to you!
Logged
Ryzen 7 2700x, 1080ti, 16GB DDR4 RAM and playing SS on a SSD - Always stay ahead because when you're ahead you're rear anatomy is open to interpretation.

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2700
    • View Profile
    • Sc2Mafia
    • Email
Re: [0.95a] GraphicsLib 1.5.1
« Reply #167 on: April 16, 2021, 03:22:47 PM »

I hope you can understand why I was confused on your update post you had mentioned 1.5.0 graphics lib was required for underworld 1.5.0 which is still on version 0.91a of star sector unlike 1.5.0 of graphics lib which is for 0.95a. Was this an oversight?

I frankly don't know why it says 1.5.0 in that thread.  I haven't had a real night's sleep in three weeks.  That might have to do with it.

Take no thought on it my friend I just wanted verification that I was on the correct version of GL for my game lol. Sorry to hear you've been having sleep issues I do not know you personally but I sincerely hope all is well without intruding into your personal life. I've been strained by the pandemic myself so if it's financials or cabin fever my heart goes out to you!

Thanks; no worries.  Now, if only I can get these updates out and take a break...
Logged

Gravemind1

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.95a] GraphicsLib 1.5.1
« Reply #168 on: April 24, 2021, 08:00:33 PM »

So, it seems this is giving me an issue; upon launching I get this: "com.fs.starfarer.api.SettingsAPI.getScreenWidthPixels()F
tested it with *just* the Graphics.lib mod and yeah, doesn't really seem to agree with me crashes right to desktop.
Something similar happens with having both the MagicLib and LazyLib enabled at the same time, causes a CTD
"Fatal:
com.fs.starfarer.api.combat.CombatEngineAPI.addLayeredRenderingPlugin(Lcom/fs/starfarer/api/CombatLayeredRenderingPlugin;)/fs/starfarer/api/combat/CombatEntityAPI;"

I'll have to talk to the other mod makers for MagicLib and LazyLib but, I thought I'd start here.
Sorry if this is unrelated to your area of expertise lol

I may be an idiot, ignore this post for now lol
« Last Edit: April 24, 2021, 08:13:03 PM by Gravemind1 »
Logged

Patrick Swayze

  • Ensign
  • *
  • Posts: 22
    • View Profile
Re: [0.95a] GraphicsLib 1.5.1
« Reply #169 on: June 02, 2021, 01:29:05 AM »

I know you're busy, but is there any chance, somewhere in the distant future, we could get the anamorphic lens flares backs for graphics lib please? Even if it defaults to off?

I miss the glowly lines off the explosions, and Mass Effect is rubbing it in :(
Logged

Stormy Fairweather

  • Commander
  • ***
  • Posts: 140
    • View Profile
Re: [0.95a] GraphicsLib 1.5.1
« Reply #170 on: June 05, 2021, 04:56:40 AM »

was the option to enable explosion whiteout completely removed?
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2700
    • View Profile
    • Sc2Mafia
    • Email
Re: [0.95a] GraphicsLib 1.5.1
« Reply #171 on: June 05, 2021, 11:29:39 PM »

No, you can turn it back on if you edit the settings.json in the graphicsLib folder.
Logged

Stormy Fairweather

  • Commander
  • ***
  • Posts: 140
    • View Profile
Re: [0.95a] GraphicsLib 1.5.1
« Reply #172 on: June 06, 2021, 01:32:57 AM »

ah thanks
Logged

BreenBB

  • Lieutenant
  • **
  • Posts: 79
    • View Profile
Re: [0.95a] GraphicsLib 1.5.1
« Reply #173 on: June 07, 2021, 01:02:03 PM »

About graphic features, can I suggest idea? I think is cool idea make player ships paintable, like you can do in many multiplayer shooters with character, via texture mask, idea is what like you can make black and white texture mask which shows paintable parts of ship, and you can adjust hue and saturation of that part.
Logged

Dafrandle

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.95a] GraphicsLib 1.5.1
« Reply #174 on: August 21, 2021, 10:14:37 PM »

Is there a place to get previous versions of this mod?
Logged

MyLittleGrundle

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.95a] GraphicsLib 1.5.1
« Reply #175 on: August 25, 2021, 10:13:03 PM »

I've unzipped into the mod folder but when i start the game its not in the mod selection. No clue, please help
Logged

SafariJohn

  • Admiral
  • *****
  • Posts: 2102
    • View Profile
Re: [0.95a] GraphicsLib 1.5.1
« Reply #176 on: August 26, 2021, 09:10:18 AM »

GraphicsLib is listed as "zz GraphicsLib" in the launcher's mod list, check that first.


If that wasn't it, do you have a folder in your mods folder called GraphicsLib? Does that folder have the mod_info.json file in it?

If the mod got nested in a mods/GraphicsLib/GraphicsLib folder, you'll need to un-nest it.
Logged

MyLittleGrundle

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.95a] GraphicsLib 1.5.1
« Reply #177 on: August 29, 2021, 09:16:40 PM »

it is nested, how do i un-nest it?
Logged

Histidine

  • Admiral
  • *****
  • Posts: 3352
    • View Profile
    • Bitbucket profile
    • Email
Re: [0.95a] GraphicsLib 1.5.1
« Reply #178 on: August 29, 2021, 10:57:04 PM »

Cut the inner folder and paste it in the mods/ folder.

(then delete the now empty outer folder)
Logged

renegade_sock

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.95a] GraphicsLib 1.5.1
« Reply #179 on: September 17, 2021, 12:54:09 AM »

Hey guys, I don't know if I'm just missing something but isn't missing out on antialiasing a really hard sell for this mod? I gave it a try and it's just kinda hard to accept. Is there supposed to be some sort of built in mechanism to compensate for the lack of AA?
Logged
Pages: 1 ... 10 11 [12]