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Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

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Author Topic: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)  (Read 658620 times)


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Re: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)
« Reply #720 on: May 11, 2024, 06:41:53 AM »


Regarding the secret hullmods (spoiler) :

Those hullmods are not interesting imo, but I think a very small buff should be enough to make them interesting => increasing the CR bonus to 15% instead of 10%.

The Crew Training Skill (+15% CR for all fleet) is currently mandatory because it is a very effective boost to your ships and is a Tiers 1 skill. Each 15% bonus CR beyond the base 70% gives a ship +5% damage, damage reduction, speed and maneuverability. As a result, 100% CR gives your ship +10% to all these stats which is very noticeable. However, your unlockable hullmods only gives +10% CR, so a +3% bonus to stats.

By buffing the hullmods to 15% bonus CR, the player could tinker with different builds. For example, he could put the hullmod on a low tech ship (which has high PPT) and switch one skill of his Officer from Combat Endurance to a new skill (but it will costs some Ordnance Points). Or the player could put it on all of its ships and not use Crew Training at all, etc.
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