EDIT: Updated to be made more relevant to how the game has progressed thus far.
First post on the forums here!

Anyways, I'm really excited about this game's future as I see it having TONS of potential, but at the moment I am most interested in how the RPG side of the game is gonna turn out. I really REALLY hope officers don't turn out to be some procedurally generated "super" crewman that you just purchase at stations and slap into some slot somewhere. Would be very awesome if the officers were actual characters set in the game world somewhere that you could discover, speak with and do some sort of quest or mission to eventually recruit them.
Heres my personal hope on how officers, or perhaps specialists, will work out:
- Tibicena System -- Tri-Tachyon Corp station cantina
Since the player is a character in the world you should be able to dock with places and explore (nothing fancy needed, perhaps just paintings of the different scenes/locations). So, you choose to go to the cantina to relax or get some info on the locals and you notice a dark beauty sitting alone near the back. You decide to talk to the barkeep and ask him about the woman - turns out shes actually well known in the system as being both an ice queen AND an ace fighter pilot who works mostly as a merc for the rich Tri Corp.
Armed with a bit of knowledge about her you decide to click on her and start a conversation. Being an elite pilot, gorgeous AND a ***** she sneers at you and doesn't even want to give you the time of day (perhaps some character skills under leadership could be speechcraft/charisma and you'd need to make a successful check here?). Assuming you pass the check you end up telling her you're an up-and-coming fleet admiral and you're looking to create an excellent officer core. Being a merc, shes interested, but not before she tests you! 10,000 credits for a duel! (expensive yes, but shes found can be found early in the Tibicena system and hey, a girls gotta make a living).
So, shes piloting a souped up Xyphos wing and you're limited to a provided (D) Lasher. The duel's set just outside the station (station could even be a sort of backdrop to the battle map!) and after some awesome maneuvering and getting super lucky with firing your harpoons through her 360 shields just before she raises them, you win! Shes ******, real ******. You toasted her custom Xyphos, her baby. She demands not only the 10,000 creds for the duel but also a new fighter craft! With a bit of silver tongue magic you get her to "join" your fleet as an officer, namely, a fighter wing specialist!
Officer, Fighter wing specialist, Level 5. (higher level cause shes suppose to be well known and skilled - levels are used to boost perks)
* Improvements: +10% to all fighter wing's speed/agility, fighter wings repair and refit during battle 20% faster
* Special Ability: Seduce. Once per battle Sevine can charm one nearby, non-drone enemy fighter wing to fight for your side. Lasts 60 seconds or until you attack the charmed fighter wing with a direct order. (This might be too RPGish as it can't really be explained well via science like the ship systems can be but w/e)
Also, it would surely be great if each officer had a few unique perks you could level up. NOTHING as major as the main character but a little something officers would get for leveling and allow the player to customize his fleet even more. Each officers perks coild be themed around who they are. For example Sevine is all about speed and guile. Some of her perks could be:
Glamour (1/3) - Each rank of Glamour grants Sevine's personal fighter wing a 5/10/15% chance of avoiding any source of damage. This effect cannot occur more than once every 10 seconds.
And perhaps for her FINAL perk:
Irresistible Allure - All fighter wings now have 1 additional craft in them. However, supplies per day cost and CR recovery time is increased by 50%.
Okay, so I probably had too much fun typing this all out.

Imo, you should be only be able to have one officer of each type in your fleet: fighter officer, frigate officer, destroyer etc. BUT, even though you're pretty limited in the number you can have, they'd be powerful and unique! Quality over quantity! Sevine Ebonlocke could be just one of perhaps 3-4 fighter wing officers in total to be found in all the sector - another fighter wing officer could favor the heavy fighters like the broadswords and warthogs and buff fighter wing durability and dmg output.
BUT, it'd be possible to assign officers to fleets you're not "controlling". If, of course, Alex decides to let us have multiple fleets with the AI controlling the ones you arn't.
But, yeah. Thems my ideas. You'd have a relationship bar with all your officers - they'd be the supporting cast of the game. They'd have their own personalities and has you gain rep with them they'll open up to you more. Friendships, romance, rivalries. As rep increases further you could unlock special quests/missions and help them out to gain special skills for the officer or to just gain phat lewts!
So many possibilities! So much potential! Please, Alex and whoever else on the Starfarer team, flesh out the officers and don't just make them randomly generated! ;_; So, WHAT DO ALL of you think?! And please, this is all something I just made up as I'm enjoying my dinner and listening to music, something to put words to my thoughts and hopes - don't take it too seriously!

TL,DR -- See the first paragraph.