This is a fork of PCCL's original Hegemony Expeditionary Auxiliary Fleet mod, updated to be compatible with update 0.9.1a.
Many thanks to PCCL for generously granting permission for updating this project to 0.9.1a standards, and of course for making the original Hegemony Expeditionary Auxiliary Fleet mod in the first place. The original mod can be found
here.(Due to technical difficulties that
just so happened to precisely intersect with me updating this mod, I currently lack a thumbnail to showcase the ships. I apologize for the inconvenience and hope to rectify this soon! In the meantime, the original mod thread does have a picture showcasing most of the ships included here.)
Hegemony Expeditionary Auxiliary FleetFeatures:
Hegemony Expeditionary Auxiliary variants of both civillian ships and armed freighters. "Expeditionary" upgrades go a bit further than the typical Auxiliary upgrade package.
Expeditionary Auxiliary ships include: Shepherd, Cerberus, Mule, and Venture.
Starting options in Nexerelin using the new Auxiliary ships for the Hegemony
Changelog
Spoiler
v1.31 (0.95)
Port to Starsector version 0.95-RC10
Moderate reduction to Expeditionary hullmod's supply cost increase (20%->10%), significant reduction to (but not complete removal of) flux stat buffs (25%->10%).
v1.3
-Added Cerberus (A)
Consumes the Shielded Cargo Hold to permanently mount shield and increase OP budget, significantly increasing survivability in combat but reducing its viability as a smuggler's vessel.
-Added Borer Drone (A)
Features Expeditionary Upgrades, functionally a bit swifter than originals and a bit improved anti-missile performance.
-2 start options added for Nexerelin:
Small Trade (Mule A/Cerberus A/Shepherd A)
Large Explorer (Venture A/Mule A/Shepherd A)
-Some assorted revisions to default variants of Expeditionary Auxiliary vessels
-General Revisions: Civillian ships given Militarized Subsystems. Expeditionary Auxiliary hullmod remains unchanged.
-Shepherd (A): Borer Drone wing switched to Borer Drone (A), Salvage Gantry reintroduced, -3 to OP budget
-Mule (A): Medium turret switched back to Composite to match Vanilla, small turrets switched to Hybrids, +10 to OP budget
-Venture (A): Surveying Equipment reintroduced, -15 to OP budget
-Default variants may have been revised a bit to match some of the changes. Variant OP may be off by a few points, as they're currently set in anticipation of Patch 0.95.