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Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

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Author Topic: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)  (Read 356604 times)

Dadada

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #315 on: March 29, 2023, 02:57:39 AM »

I love the update(s)! The fights are harder and I like the
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new fleets searching for their main fleet lead by their respective
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dreadnought boss. I can finally farm the OP red ships to make a fleet. :D But most of the small, lean, red frigates end up having S-modded aux thrusters... o.O
[close]
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Awesome update for an awesome mod! Thank you!
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Zebulon

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #316 on: March 31, 2023, 12:03:02 PM »

I don't know if it's me that's blind or if it's intended but i can't seem to be able to find the Voulge Class Ship (the one with the albuquierque bubble) and its variant (the one with the red laser coming from the eye thingy) in the codex. I also can't find it when i look into choosing a ship with a custom start for Nexerellin. It only appear on the "A Knight's Tale" custom start if i want to start with it on Nexerellin. Idon't know if there is a bounty for it (i have yet to see one) so i don't know ho to find it if i don't start with it.

I don't know it all of this is intended or if i'm just missing something but i thought i would say this here just in case. Thanks you for your reply in advance.
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Killsode

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #317 on: March 31, 2023, 02:20:14 PM »

I don't know if it's me that's blind or if it's intended but i can't seem to be able to find the Voulge Class Ship (the one with the albuquierque bubble) and its variant (the one with the red laser coming from the eye thingy) in the codex. I also can't find it when i look into choosing a ship with a custom start for Nexerellin. It only appear on the "A Knight's Tale" custom start if i want to start with it on Nexerellin. Idon't know if there is a bounty for it (i have yet to see one) so i don't know ho to find it if i don't start with it.

I don't know it all of this is intended or if i'm just missing something but i thought i would say this here just in case. Thanks you for your reply in advance.

I believe them not being in the codex is intentional. although given the codex entry for the Voulge it could probably be in there, and be in the independents blueprints too.
I vaguely remember once fought the AI Voulge as a 'red planet' boss. and i recently found a normal voulge as a derelict strangely enough through a 'scan derelict' mission that listed a shipname specifically, although I'm unsure if that was entirely intentional?
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A_Random_Dude

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #318 on: March 31, 2023, 03:45:14 PM »

The Voulge only appears as a derelict, it's a fixed encounter too, so you should always end up finding it with enough exploration.

The green version (Gawon) is only obtainable after doing its bounty mission, that should come from the Luddic Church after you did the Balisong's bounty iirc.
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Mcgrolox

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #319 on: April 08, 2023, 11:00:23 PM »

I know I'm late, as I haven't played in a few months to see mod updates and the like, but I'm sad you'll be leaving modding this game Tartiflette. You are one of the best creators on the forum in my opinion and I am very fond of your mods, so we will surely be missing out now that your creative energies are moving elsewhere. That said I understand completely that a modder cannot spend their entire life modding a single game before burning out on the game, the mods, or both, but nonetheless you will be missed by at least me.
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darkfowl

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #320 on: May 06, 2023, 06:16:27 PM »

anyone confirm this is compatible with new update or not? don't think many things would break but idk. mod adds some really cool ships and content so I'd hope I still get to play with it
« Last Edit: May 06, 2023, 06:19:51 PM by darkfowl »
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SpaceDrake

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #321 on: May 06, 2023, 07:19:26 PM »

It sure as *** won't work with the new, updated-for-.96 MagicLib. You'll have to wait for an update if you use that.
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yuri65

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #322 on: June 06, 2023, 10:40:51 PM »

Started a new game and run most ships on the simulation seens to work in 0.96
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Bluedeferum

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #323 on: June 10, 2023, 12:59:53 AM »

I miss this mod, I hope it gets updated soon.  :(
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SpaceDrake

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #324 on: June 10, 2023, 03:07:23 AM »

I miss this mod, I hope it gets updated soon.  :(

My previous post is out of date: thanks to MagicLib 1.1.x, Seeker works just fine in .96. Go ahead and install it!
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Bluedeferum

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #325 on: June 10, 2023, 03:31:16 AM »

I miss this mod, I hope it gets updated soon.  :(

My previous post is out of date: thanks to MagicLib 1.1.x, Seeker works just fine in .96. Go ahead and install it!

Sweet!  ;D
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Mokare

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #326 on: June 11, 2023, 10:48:12 AM »

Hey, thats a good news. Although, can Seeker be installed in ongoing save? Can't find info bout that in main post.
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SpaceDrake

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #327 on: June 11, 2023, 12:55:27 PM »

Hey, thats a good news. Although, can Seeker be installed in ongoing save? Can't find info bout that in main post.

Sure, but a ton of it only generates on new game creation, so you'll get very little out of installing it mid-save.
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Mosterdzaadje

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #328 on: June 28, 2023, 02:42:56 AM »

Guess the crash below is related to Seeker, missile AI or so? Using Seeking with a version change in mod.json on 0.96 and MagicLib 1.1.3-rc01

622633 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.ai.SKR_modsAI.advance(SKR_modsAI.java:78)
   at com.fs.starfarer.combat.entities.Missile$GuidedMissileAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
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Vundaex

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Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« Reply #329 on: July 23, 2023, 04:30:57 PM »

How do you beat the rampage?
My ships refuse to come close even with full assault activated, and they get chomped in a few seconds. And I'm talking about capital ships like paragon.
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