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Author Topic: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)  (Read 349863 times)

0202

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #240 on: March 22, 2022, 02:30:12 PM »

sorr, so sorry, i sent a worng message. I just want to translate "seeker" to chinese, but i just copied the last message,and didn't notice anything wrong :'(,I apologize for my rudeness and laziness really.so I can get your permission to translate "seeker" to Chinese?dude. I just wish more people can play this great mod. Again, I'm sorry for my mistake,thanks.
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Tartiflette

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #241 on: March 22, 2022, 11:08:45 PM »

Oh, no problem. Of course you can translate Seeker to Chinese, thank you for taking on that task since there is a hefty amount of text to go through.
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0202

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #242 on: March 24, 2022, 10:09:02 AM »

Oh, no problem. Of course you can translate Seeker to Chinese, thank you for taking on that task since there is a hefty amount of text to go through.
thanks really
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Lukiose

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #243 on: April 09, 2022, 09:43:35 AM »

Hello, any reason why the "Blitzkrieg" has Civilian hullmod built-in? Doesn't seem consistent lorewise with how it was converted from a Conquest
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IGdood

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #244 on: May 09, 2022, 10:02:29 AM »

After updating MagicLib for some reason Seeker is disabled in the launcher

Oh, just need to edit dependencies
« Last Edit: May 09, 2022, 10:06:07 AM by IGdood »
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Marodeur

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #245 on: May 09, 2022, 10:36:47 AM »

Because Seeker has a hard dependency on MagicLib Version 0.42 in the mod_info.json

Code
    "dependencies": [
        {
            "id": "lw_lazylib",
            "name": "LazyLib",
            #"version": "2.6"
        },
        {
            "id": "MagicLib",
            "name": "MagicLib",
            "version": "0.42"
        },

Uncomment it like LazyLib with a "#" should do it. I will try it for myself.
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1stStrikeRecon

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #246 on: May 12, 2022, 11:19:33 PM »

Can you do anything with the
Spoiler
Safeguard wreckage site? Recover/salvage the ship? Or did I need the automated ships skill when I defeated it in the first place?
[close]
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nukularpower

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #247 on: May 13, 2022, 02:30:35 AM »

There is loot in the inventory of the "station". Took me a while to notice it since I never bother to look normally
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1stStrikeRecon

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #248 on: May 13, 2022, 03:05:54 PM »

There is loot in the inventory of the "station". Took me a while to notice it since I never bother to look normally

Yeah I grabbed that stuff right away. Just wasn't sure if I was missing something about researching or reclaiming the ship itself, like the text about your engineers being interested and all suggests.
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CountV

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #249 on: May 30, 2022, 05:46:44 AM »

I noticed that the non-pirate Tumbleweed's sensor drones ship system is currently lacking a description when I recall the older versions having one.

Looking at the files, I think it's due to a change of the ship system ID, the old one(and the one still in the description.csv) is "SKR_sensor", while the ID in the current version's shipsystems.csv and ships.csv is "SKR_drone_sensor".
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Jade Tendency

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #250 on: May 31, 2022, 01:06:46 AM »

You are not meant to be able to get the Seeker boss ships to your fleet, but if you really want to you can just add them with console commands. But it is kinda boring just having a win button.
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Ramiel

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #251 on: June 05, 2022, 10:22:10 PM »

Ok, I've played 2 games (explored the map completely) and I really enjoyed this mod. Found a crazy mind controlling alien ship in my 1st playthrough and saw some other minor ships. Then I found plague ships! Those are really cool story wise, but they also give you really good rewards! That is awesome! But I have no idea if I found all of them.....Are there 2 or more? Can I find more info on them (location, composition, etc.) in bars? Or is it random? Also, I haven't found most of the ships on the screenshots.....are those just random debris somewhere? Or are there minor quests attached to them?
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Phalamy

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #252 on: June 06, 2022, 11:04:25 AM »

Hey there. I am having a problem with the mod, I randomly found the White Dwarf ship in the wild, however the moment the game is forced to load any information about the White Dwarf it crashes.

This means:
In the Encounter screen, the second i try to hower over the White Dwarf to show its info it crashes
And if i start the fight, the moment the Ai tries to deploy it, it also crashes.


Both situations also give out different errors so I'll put in both.

Here for when it crashes from trying to load its info sheet:

119643 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs._.o00000(Unknown Source)
   at com.fs.starfarer.title.Object.M.super(Unknown Source)
   at com.fs.starfarer.title.Object.M.render(Unknown Source)
   at com.fs.starfarer.coreui.Oo0o.o00000(Unknown Source)
   at com.fs.starfarer.ui.OoO0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


And here from when it tries to load the ship in combat:

224977 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs._.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.instantiateForCombat(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.super(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.if.super(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Òo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Õo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I'm guessing something got messed up in the files.
I have to admit i personally messed with the files but only to a very small degree (I removed the 'restricted' property from all ships that had it in 'ship_data.csv' simply because i like collection the cool unique ships. However this worked perfectly fine with others. I have already tried undoing the change but it sadly did not fix the crash. I might have accidentally messed up something else while i originally did that which could be the cause of the crash.)
I would be very appreciative if anyone had an idea how to fix this. I will be trying some other things to fix it in the meantime.
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Killsode

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #253 on: June 06, 2022, 11:48:52 AM »

Hello, any reason why the "Blitzkrieg" has Civilian hullmod built-in? Doesn't seem consistent lorewise with how it was converted from a Conquest

but of a late reply, but its because its a civilian conversion to a blockade runner freighter
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Killsode

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Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« Reply #254 on: June 06, 2022, 11:51:20 AM »

Hey there. I am having a problem with the mod, I randomly found the White Dwarf ship in the wild, however the moment the game is forced to load any information about the White Dwarf it crashes.

This means:
In the Encounter screen, the second i try to hower over the White Dwarf to show its info it crashes
And if i start the fight, the moment the Ai tries to deploy it, it also crashes.


Both situations also give out different errors so I'll put in both.

Here for when it crashes from trying to load its info sheet:

119643 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs._.o00000(Unknown Source)
   at com.fs.starfarer.title.Object.M.super(Unknown Source)
   at com.fs.starfarer.title.Object.M.render(Unknown Source)
   at com.fs.starfarer.coreui.Oo0o.o00000(Unknown Source)
   at com.fs.starfarer.ui.OoO0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


And here from when it tries to load the ship in combat:

224977 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs._.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.instantiateForCombat(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.super(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.if.super(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Òo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Õo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I'm guessing something got messed up in the files.
I have to admit i personally messed with the files but only to a very small degree (I removed the 'restricted' property from all ships that had it in 'ship_data.csv' simply because i like collection the cool unique ships. However this worked perfectly fine with others. I have already tried undoing the change but it sadly did not fix the crash. I might have accidentally messed up something else while i originally did that which could be the cause of the crash.)
I would be very appreciative if anyone had an idea how to fix this. I will be trying some other things to fix it in the meantime.

probably your best bet is to reinstall seeker, see if that works, and then redo some of the changes you made. probably best to set the current mod instance aside too
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