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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)  (Read 349905 times)

Helldiver

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #135 on: July 14, 2021, 07:12:23 AM »

And next update there will be even more goodies to pry off their corpses.

Goodies like say... unique hullmods or colony items or something of the kind?
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Tartiflette

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #136 on: July 14, 2021, 09:01:16 AM »

Something along those lines, that will allow me to dodge power-creep concerns.
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MagicKarpson

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #137 on: July 14, 2021, 09:56:26 AM »

Is there a way I can make the Nova Recoverable? I tried looking in the ship settings but nothing there indicated it is unrecoverable?
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KDR_11k

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #138 on: July 14, 2021, 11:15:01 AM »

Something along those lines, that will allow me to dodge power-creep concerns.
Maybe some way for us to embrace the plague?

BTW, one of the HMI secret ships is also thematically infested with a nano plague but keeps it under control, maybe there could be some interaction between it and the Plaguebearer weapons?
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cbtendo

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #139 on: August 08, 2021, 07:15:58 AM »

I just tried this mod with a new save, and the first time I scavenged, I found Demeter space farm! RNGod loves me very much!

Of course, since this is just 5 minutes from game start, I do not have the 2250 crew needed to crew it, so I just mothballed it. The thing is, mothballed space farm still generate money for me. Surely this is not intended behavior?
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chet_mcmasterson

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #140 on: September 01, 2021, 10:00:43 PM »

Really enjoying the mod--thanks for making it! I salvaged a Clipper-class cruiser with a couple of d-mods. Problem is, I can't seem to find a way to repair it; they don't repair over time via the Field Repairs skill, and I can't place the ship in repair docks. When I try on the fleet menu, I get red text over the Clipper saying "Can not be repaired by the Docks."

Am I missing something? Is it not meant to be repairable, or is this a bug?
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Tartiflette

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #141 on: September 01, 2021, 10:35:08 PM »

It is definitely repairable, I never heard of anyone having trouble with that.
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Histidine

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #142 on: September 02, 2021, 12:19:39 AM »

I'd expect the way the damaged Clipper is implemented (damage hullmods built into the skin), Field Repairs and IndEvo's Restoration Docks won't work. Hit the Restore button.
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chet_mcmasterson

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #143 on: September 03, 2021, 12:50:18 AM »

Thank you for this--I've been playing with repair docks for so long that I'd forgotten that the restore button on the refit page even existed!
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eidolad

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #144 on: September 04, 2021, 09:14:23 PM »

First time play-through...much love for the Five-Five-Seven! 

It's like having a flying around with a classic https://crimsonland.com/ Jackhammer in space.  My pimp hand's strong.
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MrMagolor

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #145 on: September 06, 2021, 03:56:51 PM »

Game crash while fighting rampage - I think it's because I entered phase at the exact moment the repulsion wave would have hit me. Would have posted logs but nothing in the game said anything after when the ships initialized.
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MrMagolor

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #146 on: September 12, 2021, 12:06:35 PM »

Also, I think there is a bug with White Dwarf where destroying the gun pods doesn't actually remove the chain lightning weapons (they're mounted on the base chassis for some reason) - I say it's a bug because the weapon FX is clearly supposed to show where the gun pod is which looks really weird once it's removed.
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Tartiflette

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #147 on: September 12, 2021, 02:52:02 PM »

That is fixed in the next version, the issue was that the "guns" were inverted relative to the modules. Destroying the module on the right disabled the gun on the left and vice-versa.
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MrMagolor

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #148 on: September 17, 2021, 11:03:27 AM »

Also, the Plague-bearer LPCs do not count as drones properly, meaning you can't fit them to i.e. a Scintilla or Brilliant.
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Tartiflette

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #149 on: September 17, 2021, 02:15:06 PM »

It's kind of intentional? I mean, who would deliberately install a computer virus into an AI ship?
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