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Author Topic: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)  (Read 352393 times)

Tartiflette

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #60 on: March 30, 2021, 12:08:54 PM »

Thanks a lot! Glad to hear you are enjoying it.
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Cy420

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #61 on: March 31, 2021, 09:43:41 PM »

So I got my hands on two Hedons and hooooly *** these things can eat an onslaught for breakfast
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Tartiflette

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #62 on: March 31, 2021, 11:25:23 PM »

Yeah, lots of things will need changes with the new skills and bonuses. Although Hedones are particularly well suited to deal with an Onslaught.
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destarius

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #63 on: April 01, 2021, 01:10:28 PM »

Just registered an account to let you know that this mod is amazing!

Just a bug report: I encountered the Rampage Ship which had a quest symbol on it, but after I defeat it, the game CTDs with a null error.

I'm running RC12 with just a few mods: magiclib, lightshow, graphicslib, lazylib, Torchships and Deadly Armaments.

Quote
475631 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.lootWeapons(FleetEncounterContext.java:2478)
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.generatePlayerLoot(FleetEncounterContext.java:2083)
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.generateLoot(FleetEncounterContext.java:2051)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.winningPath(FleetInteractionDialogPluginImpl.java:2142)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.goToEncount erEndPath(FleetInteractionDialogPluginImpl.java:1834)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.optionSelec ted(FleetInteractionDialogPluginImpl.java:1562)
   at com.fs.starfarer.ui.newui.V$1.super(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.k.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.new(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
« Last Edit: April 01, 2021, 01:17:38 PM by destarius »
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Xveers

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #64 on: April 01, 2021, 02:16:02 PM »

Thank you for putting this mod up. Just had to create a forum account to mention that I just got the reference to the 557-Class Destroyer, and that's only after my friend made the connection first. Cruisers fear her, and battleships want to be her!
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Tartiflette

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #65 on: April 01, 2021, 10:32:01 PM »

Just registered an account to let you know that this mod is amazing!

Just a bug report: I encountered the Rampage Ship which had a quest symbol on it, but after I defeat it, the game CTDs with a null error.
Thanks, I'm aware of that issue but I have yet to find the time to investigate it.

Thank you for putting this mod up. Just had to create a forum account to mention that I just got the reference to the 557-Class Destroyer, and that's only after my friend made the connection first. Cruisers fear her, and battleships want to be her!
I... Well it is a reference, but by the sound of it maybe not that one.
https://youtu.be/-xZ6n033zI4?t=385
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Xveers

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #66 on: April 02, 2021, 01:53:12 AM »


Thank you for putting this mod up. Just had to create a forum account to mention that I just got the reference to the 557-Class Destroyer, and that's only after my friend made the connection first. Cruisers fear her, and battleships want to be her!
I... Well it is a reference, but by the sound of it maybe not that one.
https://youtu.be/-xZ6n033zI4?t=385

That's absolutely hilarious, because 557 is also the hull number of USS Johnston, one of the Destroyers that defended the US Navy's Taffy-Three formation at the battle of Samar. She singlehandedly crippled one IJN heavy cruiser (the Kumano) by blowing off her bow with a torpedo before then engaging the IJN battleship Kongo with her 5" main battery. Later in the engagement she engaged another heavy cruiser that was firing on one of Taffy-Three's carriers, and after that tangled with a squadron of escorting destroyers before she finally was crippled by cruiser and battleship fire. So I'd say your 557-Class gets two damn good references for the price of one.
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mattroyal363

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #67 on: April 06, 2021, 06:20:04 AM »

My game crashes when trying to salvage a plague bearer ship from a fleet I just defeated.

113686 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.lootWeapons(FleetEncounterContext.java:2478)
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.generatePlayerLoot(FleetEncounterContext.java:2083)
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.generateLoot(FleetEncounterContext.java:2051)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.winningPath(FleetInteractionDialogPluginImpl.java:2142)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl$3.pickedFleetMembers(FleetInteractionDialogPluginImpl.java:1583)
   at com.fs.starfarer.ui.newui.FleetMemberRecoveryDialog.advance(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.N.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.V.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.advance(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Tartiflette

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #68 on: April 06, 2021, 06:52:41 AM »

Sadly that bug has been fixed with the latest MagicLib update, but only for new games, not existing ones. I'll see if I can update Seeker at some point with a script that fixes existing saves, but no promise as I am quite overworked by my day jab already.
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taerkar

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #69 on: April 06, 2021, 09:08:37 AM »


Thank you for putting this mod up. Just had to create a forum account to mention that I just got the reference to the 557-Class Destroyer, and that's only after my friend made the connection first. Cruisers fear her, and battleships want to be her!
I... Well it is a reference, but by the sound of it maybe not that one.
https://youtu.be/-xZ6n033zI4?t=385

That's absolutely hilarious, because 557 is also the hull number of USS Johnston, one of the Destroyers that defended the US Navy's Taffy-Three formation at the battle of Samar. She singlehandedly crippled one IJN heavy cruiser (the Kumano) by blowing off her bow with a torpedo before then engaging the IJN battleship Kongo with her 5" main battery. Later in the engagement she engaged another heavy cruiser that was firing on one of Taffy-Three's carriers, and after that tangled with a squadron of escorting destroyers before she finally was crippled by cruiser and battleship fire. So I'd say your 557-Class gets two damn good references for the price of one.

They just found the USS Johnston.
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Xveers

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #70 on: April 06, 2021, 01:06:18 PM »

They just found the USS Johnston.

That would be what sent me on that whole bit of mistaken madness, yes :D
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Lord Heart Night

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #71 on: April 11, 2021, 01:23:25 AM »

I am so grateful for this mod, it truly belongs on any must have on any playthrough i play but i have noticed that some of the [REDACTED] in this mod are not being spawned by either the [REDACTED] or any of my bases if use the blueprints of the same ships

[attachment deleted by admin]
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Achilles42x

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #72 on: April 13, 2021, 09:05:57 PM »

Hey Tartiflette, love these ships.

I stole myself a Space Farm. How do I make use of it? Does it have to be in my fleet to make money for my system?

Or does it just make money passively when you are in the right type of system?

Thanks!
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Tartiflette

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #73 on: April 13, 2021, 11:11:08 PM »

If you have it in your fleet, and you are in a system with large colonies, you'll see numbers pop up from your fleet. That's when it works.
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Dudley Dickerson

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #74 on: April 14, 2021, 08:35:15 AM »

Besides spawning as derelicts on map generation and showing up on a market once in a blue moon, what other methods are there for finding the more rare ships? Is it possible to find every ship on one save? Using Nex if that matters.
Great mod by the way.
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