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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)  (Read 349971 times)

Tartiflette

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #75 on: April 14, 2021, 09:10:56 AM »

For now, there aren't any other ways. Ultimately, half of them will be more or less the same, but the other half will be unique bounties, unique roaming fleets, mini-quests or unique wrecks with a much more controlled seeding.
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Retagin

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #76 on: April 14, 2021, 05:59:23 PM »

I am getting a pretty consistent crash right after defeating the world eater titan thingy. I finish the fight, usually loose my apogee, and when I go to the salvage screen starsector crashes.

10653181 [Thread-7] INFO  sound.O  - Cleaning up music with id [UnidentifiedContact.ogg]
10653409 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [TimeSensitive.ogg]
10653410 [Thread-9] INFO  sound.null  - Playing music with id [TimeSensitive.ogg]
10697266 [Thread-7] INFO  sound.O  - Cleaning up music with id [TimeSensitive.ogg]
10697452 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [faction_generic_market_01_hostile_var01.ogg]
10697453 [Thread-9] INFO  sound.null  - Playing music with id [faction_generic_market_01_hostile_var01.ogg]
10712041 [Thread-3] INFO  sound.O  - Cleaning up music with id [DysonSphere.ogg]
10712041 [Thread-3] INFO  sound.O  - Cleaning up music with id [Stellar_Rust.ogg]
10712055 [Thread-7] INFO  sound.O  - Cleaning up music with id [faction_generic_market_01_hostile_var01.ogg]
10712316 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.lootWeapons(FleetEncounterContext.java:2478)
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.generatePlayerLoot(FleetEncounterContext.java:2083)
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.generateLoot(FleetEncounterContext.java:2051)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.winningPath(FleetInteractionDialogPluginImpl.java:2142)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.goToEncount erEndPath(FleetInteractionDialogPluginImpl.java:1834)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.optionSelec ted(FleetInteractionDialogPluginImpl.java:1562)
   at com.fs.starfarer.ui.newui.V$1.super(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.k.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.new(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
10712474 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [faction_generic_market_01_hostile_var01.ogg]
10712474 [Thread-9] INFO  sound.null  - Playing music with id [faction_generic_market_01_hostile_var01.ogg]

I saw earlier in the thread that a magiclib update fixed a salvage bug, but considering that I downloaded magiclib after that post I don't think thats it.
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Retagin

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #77 on: April 14, 2021, 06:18:31 PM »

Nevermind, I am being dumb. I downloaded magiclib 3 hours before it updated to 0.33  :)
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Lord Heart Night

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #78 on: April 17, 2021, 01:37:45 AM »

If you have it in your fleet, and you are in a system with large colonies, you'll see numbers pop up from your fleet. That's when it works.

Excellent, thank you. Cant wait to see the Hedgemony's reaction next time they insist on an ai inspection...
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Phenir

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #79 on: April 17, 2021, 07:34:44 PM »

Crash after fighting plaguebearer fleet

Spoiler
156663 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.lootWeapons(FleetEncounterContext.java:2478)
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.generatePlayerLoot(FleetEncounterContext.java:2083)
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.generateLoot(FleetEncounterContext.java:2051)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.winningPath(FleetInteractionDialogPluginImpl.java:2142)
   at exerelin.campaign.battle.NexFleetInteractionDialogPluginImpl.winningPath(NexFleetInteractionDialogPluginImpl.java:279)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.goToEncount erEndPath(FleetInteractionDialogPluginImpl.java:1834)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.updateMainS tate(FleetInteractionDialogPluginImpl.java:2423)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.backFromEng agement(FleetInteractionDialogPluginImpl.java:784)
   at exerelin.campaign.battle.NexFleetInteractionDialogPluginImpl.backFromEngagement(NexFleetInteractionDialogPluginImpl.java:69)
   at com.fs.starfarer.campaign.CampaignState.prepare(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
I updated magic lib after seeing the other post with this problem but it still crashes. Are all the fleets like this going to crash until I start a new game?
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Tartiflette

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #80 on: April 17, 2021, 11:57:51 PM »

From the release post of MagicLib:
Fixing up a few mistakes made during the rushed update for Starsector 0.95a.
     
    MagicUI should resize properly with UI scaling,     
    Fixed some mistakes with MagicCampaign fleet officers creation     
    Added support for 0.95a skills to MagicCampaign officers and fleets creation tools.

Please note that this will fix the crash when looting Seeker's bosses but only for new games, not existing ones.
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Dudley Dickerson

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #81 on: April 18, 2021, 11:21:57 AM »

Is the dithering on the Trailblazers rift weapon intentional, or is something wrong with my game?

Spoiler
[close]
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Sabaton

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #82 on: April 18, 2021, 11:34:23 AM »

How difficult would it be to make captured plague ships consume metals instead of supplies for maintenance? I know it would make their logistics trivial but it would really fit their theme.
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Tartiflette

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #83 on: April 18, 2021, 12:19:50 PM »

Is the dithering on the Trailblazers rift weapon intentional, or is something wrong with my game?
That's a bug I need to fix someday.
How difficult would it be to make captured plague ships consume metals instead of supplies for maintenance? I know it would make their logistics trivial but it would really fit their theme.
Probably not that hard mechanically, but certainly more difficult UI wise. And something I would not do for such powerful ship! Interestingly I recently mulled over having a skill that makes ships swap up to 50% of metal for supplies to repair battle damage.
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IonDragonX

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #84 on: April 18, 2021, 01:21:27 PM »

Interestingly I recently mulled over having a skill that makes ships swap up to 50% of metal for supplies to repair battle damage.
It'd be nice if that were part of the vanilla game...
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captinjoehenry

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #85 on: April 18, 2021, 06:44:52 PM »

Out of curiosity how are you supposed to find the Plauge ships?  Is it just blind luck finding them while out exploring?  or is there a quest I've never found that leads to them?
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Histidine

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #86 on: April 18, 2021, 09:23:44 PM »

Out of curiosity how are you supposed to find the Plauge ships?  Is it just blind luck finding them while out exploring?  or is there a quest I've never found that leads to them?
The ones I've found are all in visibly suspicious star systems (not part of a constellation).
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QuinnDexter

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #87 on: April 18, 2021, 10:05:31 PM »

Hi mate,

I really like most of the ships in this mod. Except for the one in this screenshot:



I don't know if it's the gray coloration or something with the details/shadows, but it immediately stands out as something that was modded in, which is not the case for most of the other ships, which blend in better with starsector's style. Otherwise, nice ships!
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Tartiflette

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #88 on: April 18, 2021, 10:55:55 PM »

The ones I've found are all in visibly suspicious star systems (not part of a constellation).
Yeah, I have plans to change that.
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Trensicourt

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #89 on: April 19, 2021, 08:25:49 PM »

For some reason the Cassowary won't be at 0 flux (like it would fluctuate in the hundreds) and so it won't take advantage of its zero-flux boost. Any idea why?

Edit 1*

Actually, I tried it in my next run and that didn't happen. Idk why that occurred.

Edit 2*

It turns out when I try defending stations, the flux of Cassowary fluctuate alot around 500.
« Last Edit: April 19, 2021, 10:08:10 PM by Trensicourt »
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