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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)  (Read 349872 times)

Tartiflette

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #120 on: May 18, 2021, 11:57:28 PM »

There are some weird stuff that I need to fix from the barebone update, but I'm also working on a big new feature so that will take a little while.
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SCC

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #121 on: May 19, 2021, 12:27:49 AM »

Intel item for bosses upon entering their systems would be nice.
Also buff bosses, I can take one cruiser and beat them all, smh

Roxorium

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #122 on: May 19, 2021, 03:54:27 AM »

"Buff bosses" you say, meanwhile the
Spoiler
Rampage plaguebearer ship
[close]
near-completely wiped 190 DP worth of ships, including Astral, Doom, Relic cruiser and destroyer and several other ships :-\

There's little to nothing you can do against a Star Fortress-sized ship that can lunge anytime it wants and vaporize a capital in mere seconds, and I am struggling to understand how do you even begin to defeat something like that. or did I misinterpret and you're just kidding
« Last Edit: May 19, 2021, 03:56:15 AM by Roxorium »
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Tartiflette

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #123 on: May 19, 2021, 04:44:48 AM »

That ship is interesting in that is it very easy to take apart with just a handful of ships. But if you don't take the initiative immediately it WILL ruin your day. It can be one of the weaker bosses with the proper fleet.
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SCC

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #124 on: May 21, 2021, 05:36:57 AM »

Rampage's biggest weakness is being just a single ship. Tart, you should consider giving boss escorts s-mods, maybe.
And yes, I was just kidding about the difficulty, given how overpowered Doom, the cruiser in question, is.
BEAR WITNESS TO MY ASCENSION here

Profit Prophet

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #125 on: June 06, 2021, 01:15:17 PM »

Rampage's biggest weakness is being just a single ship. Tart, you should consider giving boss escorts s-mods, maybe.
And yes, I was just kidding about the difficulty, given how overpowered Doom, the cruiser in question, is.
BEAR WITNESS TO MY ASCENSION here

amazing fights my dude, can you post a screenshot of your doom build/setup? I'm wondering how you got it to be so fast (~170 move speed) while phased, its normally around 80ish right?
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SCC

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #126 on: June 06, 2021, 01:27:01 PM »

Elite Phase Mastery skill increases speed in phase by 100%.
Doom's loadout and skills

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Profit Prophet

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #127 on: June 06, 2021, 01:36:16 PM »

Elite Phase Mastery skill increases speed in phase by 100%.
Doom's loadout and skills

[close]
oh I see, I've been running the quality captains mod which changes some of the skills and their effects and I forgot the vanilla version did that. Thanks for the info
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Tartiflette

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #128 on: June 06, 2021, 11:10:47 PM »

All the bosses need some big polish pass since they are more or less still running their tournament stats. But it will wait for a bit since I have too much stuff in dire need of updating before that.
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bob888w

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #129 on: June 08, 2021, 02:20:43 PM »

I swore at one point this mod had a quick desc of a farming paragon... what happened to it? And is it still in the mod.
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Helldiver

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #130 on: June 08, 2021, 02:33:21 PM »

I swore at one point this mod had a quick desc of a farming paragon... what happened to it? And is it still in the mod.

Spoiler
It's still in there.
[close]
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Afflictor bean plushie that glows purple when you squeeze it
30$

Futanagatari

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #131 on: June 13, 2021, 04:57:14 PM »

Rampage's biggest weakness is being just a single ship. Tart, you should consider giving boss escorts s-mods, maybe.
And yes, I was just kidding about the difficulty, given how overpowered Doom, the cruiser in question, is.
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Cataclysm dropped the soap. Sadly for you it also ate chilly.

If Doom is the chinese guy then Ziggurat is the big black prison daddy.
« Last Edit: June 13, 2021, 05:01:13 PM by Futanagatari »
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KDR_11k

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #132 on: July 12, 2021, 12:02:34 PM »

Say, is there a benefit to beating the [ICKY REDACTED]? I only seem to get token amounts of their guns from the battle, I've probably got more as random drops from exploration. Should I talk to someone to cash out a bounty on them or something?

(also you can identify the stars where they hang out because they aren't part of any constellation)
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Tartiflette

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #133 on: July 12, 2021, 11:41:08 PM »

If you have the salvage skills, you should get a fair amount of guns, and some alpha cores from beating the plague-bearers. And next update there will be even more goodies to pry off their corpses.
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KDR_11k

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Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« Reply #134 on: July 12, 2021, 11:54:50 PM »

If you have the salvage skills, you should get a fair amount of guns, and some alpha cores from beating the plague-bearers. And next update there will be even more goodies to pry off their corpses.
Are guns affected by salvage skills? I thought they count as "rare". Either way my last battle with one mostly dropped the common weapons. I guess I couldn't get e.g. the lightning guns from White Dwarf, right?
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