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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: The Scourge v.4  (Read 109614 times)

ganjou234

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Re: The Scourge v.4
« Reply #225 on: April 24, 2013, 09:37:33 AM »

make em twitchy(can the game have twitchy animations for the ships?) and irregular patterns of attack or movement. (havent tried it btw)  ;D
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ValkyriaL

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Re: The Scourge v.4
« Reply #226 on: June 07, 2013, 02:48:29 PM »

Does this mod still work? i'd love to use it for testing purposes. ;D
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DanJSC

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Re: The Scourge v.4
« Reply #227 on: June 17, 2013, 08:48:01 PM »

Does this mod still work? i'd love to use it for testing purposes. ;D

Yeah it does, though it has no campaign integration in this version (It did when it was in the modpack) so only the missions work.
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Lopunny Zen

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Re: The Scourge v.4
« Reply #228 on: January 10, 2014, 11:10:53 PM »

i wish this mod would have continued :(
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Bob McBobbyton

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Re: The Scourge v.4
« Reply #229 on: January 11, 2014, 04:27:02 AM »

does this mod work in campaign or just missions?
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*warning lights* Arcturus Fleet Inbound *warning lights*

Garmine

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Re: The Scourge v.4
« Reply #230 on: January 11, 2014, 06:45:13 AM »

does this mod work in campaign or just missions?

It's a very old mod (for 0.54 maybe?), so I believe it won't work with 0.6.x at all.

I played it in Uomoz's Corvus, but not in standalone, so I don't know if it's campaign or mission-only that way.
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I went outside one day, the graphics were amazing, but the gameplay sucked...
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