Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Quote from: Jaghaimo on November 10, 2020, 01:04:12 AMEdit: I have thought more about this, and it will be a new mini-mod (like this or Stellar Logistics) - "Commodity Exchange - economy services for Starsector". Here are some ambitious ideas for the new mod:Yes! Sooo excited!! The names should probably sound more cohesive, tho. HyperNet Search / HyperNet Logistics / HyperNet ComExQuote from: JaghaimoBasic: Mod will let you view surplus / shortage of commodities.Basic: Mod will let you check low/high for given commoditiesThis is it exactly! Don't forget to filter out markets that the player has no access to through the Comm Relays. Quote from: JaghaimoOptional (certain): Mod will let you purchase and sell commodities remotely (e.g. buys to storage and sells from storage).I trust that there would be a strict requirement? Perhaps a high rep with the Quartermaster? It seems almost OP if its too easy. Would you be able to purchase the storage remotely as well?Quote from: JaghaimoOptional (unlikely): Allow short positions - sell commodities you don't have (so you are at -X), having to repurchase them back at a given time (to be at 0 again).To me, that kind of power to the player is too much. I'm glad those are optional. I'd rather see the merchants declare short selling as illegal.
Edit: I have thought more about this, and it will be a new mini-mod (like this or Stellar Logistics) - "Commodity Exchange - economy services for Starsector". Here are some ambitious ideas for the new mod:
Basic: Mod will let you view surplus / shortage of commodities.Basic: Mod will let you check low/high for given commodities
Optional (certain): Mod will let you purchase and sell commodities remotely (e.g. buys to storage and sells from storage).
Optional (unlikely): Allow short positions - sell commodities you don't have (so you are at -X), having to repurchase them back at a given time (to be at 0 again).
Quote from: IonDragonX on November 10, 2020, 09:11:54 PMYes! Sooo excited!! The names should probably sound more cohesive, tho. HyperNet Search / HyperNet Logistics / HyperNet ComExOne thing software developers consistently fail at is naming things. Jokes asides, I like my names Quote from: IonDragonX on November 10, 2020, 09:11:54 PMThis is it exactly! Don't forget to filter out markets that the player has no access to through the Comm Relays. This is going to be a pain to relay (badumtss) in a way that does not require additional explanation. E.g. market is in a system with no Comms Array - technically no info should be coming from it. There's also a second check where the player has to be within Comms Array range. There's a reason both are ignored in HyperNET (and Stellics), perhaps I should revisit this...Quote from: IonDragonX on November 10, 2020, 09:11:54 PMI trust that there would be a strict requirement? Perhaps a high rep with the Quartermaster? It seems almost OP if its too easy. Would you be able to purchase the storage remotely as well?I dropped the priority on this to "likely". It's still a vague idea (whishlist) and everything is possible. Will revisit after 1.0.0 release. It would not be OP since:You only trade on legal markets, thus you have to pay tariff, andYour purchase ends in the storage, thus you have to pay monthly upkeep,By the time the price on that market turned from low to high (say some unknown perpetrator disrupted Spaceport) you will have already lost money through above mentioned fees.Quote from: IonDragonX on November 10, 2020, 09:11:54 PMTo me, that kind of power to the player is too much. I'm glad those are optional. I'd rather see the merchants declare short selling as illegal.Welcome to futures contracts. Honestly, this and modern stock exchanges feel like fraud to me. Still, if there's a demand for something, someone will sell it. It is so low on my to-do list that it will unlikely materialize (remember I have other mods to maintain / expand).
Yes! Sooo excited!! The names should probably sound more cohesive, tho. HyperNet Search / HyperNet Logistics / HyperNet ComEx
This is it exactly! Don't forget to filter out markets that the player has no access to through the Comm Relays.
I trust that there would be a strict requirement? Perhaps a high rep with the Quartermaster? It seems almost OP if its too easy. Would you be able to purchase the storage remotely as well?
To me, that kind of power to the player is too much. I'm glad those are optional. I'd rather see the merchants declare short selling as illegal.
when installed with mods that add extra items the commodity market viewer starts bleeding into the rest of the menu