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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: Weapon group modes - Fire vs Select  (Read 514 times)

Morbo513

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Weapon group modes - Fire vs Select
« on: November 04, 2020, 04:50:35 AM »

An optional mode, allowing the player to fire a given weapon group by pressing its corresponding control(s). This is my preference for Mechwarrior games, as opposed to swapping between the groups then firing them individually, and I think the same would be true of Starsector. It feels faster and allows for simultaneous manual-fire of multiple weapons groups.
 
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Dread Pirate Robots

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Re: Weapon group modes - Fire vs Select
« Reply #1 on: November 04, 2020, 06:39:17 AM »

I definitely agree, this is actually one of the changes I'd like to see most in the game. The way I currently do it is I put the "toggle auto-fire" buttons on my mouse's thumb buttons, then you can double click it to fire those groups, but this is fairly awkward when you're managing more than 2 groups of weapons. A way to assign a button for "fire group 2" and "fire group 3" etc would be much better. They could be left unassigned as a default, but just having that as an option would make manual combat with big ships a lot smoother. Even with smaller ships I think it would make a big difference in supporting a high "skill ceiling" in the combat. Currently it's too much of a hassle for me to try to control missiles/kinetic/HE separately, so I just put kinetic on autofire, but I think I'd be able to manually control every weapon group if I could assign a firing button to each one on my thumb buttons. For example this would make it a lot easier to sneak in heavy mauler/hellbore shots when the ai drops shields to avoid a light/heavy needler burst, while simultaneously managing missiles.
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