Had kind of a weird question about how exactly armor and hull interact while messing around with modding.
Basically, take a theoretical "test case". There's 3 weapons, each dealing 1000 damage. One is a HE weapon, one is a Frag weapon, and one is an Energy weapon.
Each weapon is firing at a test target with infinitesimal, but not zero, armor. Think of it as, say, 1 point of armor or so, it exists but is basically just not large enough to put a dent on the effective damage coming through. (AFAIK, the only entities that don't have any sort of armor value are missiles and, possibly, destructible objects such as asteroids?)
Does the armor multiplication/division occur first, and then hull takes damage with the modified value? In other words:
Energy shot deals 100% damage to armor (1000 damage), requiring negligible damage to clear -> remainder 1000 damage is inflicted to hull
HE shot deals 200% damage to armor (2000 damage), requiring negligible damage to clear -> remainder of that 2000 damage is inflicted to hull
Frag shot deals 25% damage to armor (250 damage), requiring negligible damage to clear -> remainder of that 250 damage is inflicted to hull
Or is that damage somehow "converted back" after whatever damage gets past the armor? In other words:
Energy shot still inflicts 1000 damage to hull
HE shot, after armor calculations are done, is converted "back" to hull damage -> remainder is ~1000 damage inflicted to hull
Frag shot, after armor calculations are done, is converted "back" to hull damage -> remainder is ~1000 damage inflicted to hull
Or is it something else entirely?