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Author Topic: Midline Capital Brainstorming  (Read 10738 times)

FooF

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Midline Capital Brainstorming
« on: October 22, 2020, 05:50:00 PM »

Problem: There is only one Midline Capital in Vanilla

The venerable Conquest, a very good (albeit unconventional) Midline battlecruiser is the sole Midline ship among the Capitals. I have nothing against the Conquest: I just think it's lonely! High Tech has the Paragon, Astral and Odyssey. Low-Tech has the Onslaught and Legion. You also have the Pirate Capitals in the Atlas/Prometheus Mk. II and the two logistical haulers (Atlas and Prometheus).

Solution: Add a Midline Capital

Of course, the question is: what would a new Midline Capital look like? We're not adding ships just to add ships: it needs to serve a distinct function that isn't already available. To be fair, I think most of the roles for Capitals are already handled. You have two battleships (Paragon & Onslaught), a pure carrier (Astral), a heavy battle carrier (Legion), two nimble battlecruisers that each have their own flavor (Conquest and Odyssey) and then the "chaff" capitals that the Pirates have. Both of these are paper tigers.

Suggestion: A "Command" Capital

Midline is known for two things: very balanced generalists and hyper-specialists. Look at a Centurion, Hammerhead, Falcon, or Eagle. They're all very middle-of-the-road in terms of overall firepower, speed, armor, etc. They don't have glaring weaknesses, nor do that have glaring strengths. However, within the Midline line-up are glass cannons (the Sunder and new Champion Heavy Cruiser), the Gryphon (missile boat) and Heron, which is a dedicated fast-carrier. The Conquest itself is hard to pin down in either of these two categories. It is, on the one hand, a generalist: it has good coverage everywhere, is generally fast, well-armored, and has excellent flux stats. However, its poor shield and unorthodox broadside nature kind of puts it into a specialist category. If anything, the Conquest epitomizes the Midline fleet doctrine: it is balanced and is tactically flexible.

So, my suggestion is to build on that and have another "balanced" Capital that is a bit of a jack-of-all-trades but has a little specialty: namely in acting as a force multiplier. I'm dubbing this a "Command" Capital because not only does it bring a generally "balanced" battle profile, it creates targets of opportunity.

The Ship

A picture is worth a thousand words, I suppose. This is a rough mock-up of what I had in mind.



To explain: Yes, it looks like a Bird. I'm calling it the "Aquila" right now (I know, we have an Eagle but...) The hull profile/name is obviously malleable! Firing arcs are the solid colors in the colored circles (not the negative space!). I hope the color-coding and relative sizes tell you mount types.

The Aquila is built around 2 Large Ballistics and 1 Large Energy, both turreted and forward-facing. These 3 main batteries are flanked by 2 Medium Ballistics and 2 Medium Missiles on the "wings." In the "head" of the ship, 2 Medium Energy and 2 Small Ballistics give ample coverage facing forward. For rear-defense, 2 Small Energy in the "wings" face backwards and two Medium Energy and a Small Ballistic cover the "tail."

3 Fighter Bays complement the ship's weaponry, giving tactical flexibility and long-range punch. This rounds-out the "jack-of-all-trades" idea that Midline is known for.

Technically, the Aquila can bring more sustained firepower to bear than a similar Conquest broadside however its flux profile is nowhere near the Conquest's and the Conquest, overall, has a much greater armament. It is also conspicuously lacking a true missile component. It will also not be as nimble as the Conquest (it is the same speed but doesn't have Maneuvering Jets) so it needs to be able to trade fire with other Capitals and not feel under-gunned.

Overall, it is not bristling with weapons nor does it have a lot of Small mounts available for PD. It will be vulnerable to smaller swarming attacks, especially on the rear and sides. However, its forward firepower will be impressive and it will be able to take a hit with relatively good shields/coverage and good-not-great armor/hitpoints.

The System: Focus Fire

The Aquila, as a "Command" Ship, can be a lynchpin for a successful assault. On-board analysis of an enemy ship can be relayed to all allied craft to pinpoint weaknesses in the shields and hull (not unlike a Heron's Targeting feed, but on a fleet-wide scale). As such, a targeted enemy ship will take an additional 25% damage from all allied weapons.

Focus Fire will give the Aquila the ability to "mark" a target. My current thoughts on this is an 8-second duration with a 15 second recharge, with 2 charges. Ships will have to be targeted (i.e. "R" selected) or the ability will not work. The 25% damage bonus is after all other modifiers. Whether or not the AI can be "persuaded" to attack "marked" targets, I don't know, but an Eliminate Command + Focus Fire may be a wise use of Command Points (which you will accrue faster anyway, more on that later).

Current thoughts on stats:

Hull Stats:
OP: 325
Hull: 14,000
Armor: 1250
Shield: 270 degree Front Shield
Shield Efficiency: 0.9
Shield Upkeep/sec: 300
Top Speed: 45

Flux Stats:
Flux Dissipation: 900
Flux Capacity: 15,000

Logistic Stats:
DP: 45
Burn: 8
Fuel/ly: 10
CR/deployment: 15
Crew: 500/700
CR Recovery Rate: 3%

Built-In Hullmods:
ECM Package
Operations Center

Overlap with the Legion and Odyssey

The obvious comparison to be made is against the Legion and Odyssey. The Legion fulfills many of the same roles, however, the standard Legion and even the XIV variant are squarely "Low-Tech" bruisers, often reliant on missiles and is true battle carrier. The Aquila is something of an in-betweener that is more of a warship than a carrier. Since it lacks any maneuvering system, the Aquila is more akin to the Astral or Paragon in terms of being unable to disengage. However, whereas the Paragon can hide behind a Fortress Shield and the Astral is (hopefully) not on the front lines to begin with, the Aquila is like the new Champion Cruiser that will have to punch its way out.

Compared to the Odyssey, the Aquila hits harder but is vastly less nimble. Beyond both ships having flight decks, they fulfill vastly different roles. The Odyssey is a true battlecruiser: faster than anything bigger but stronger than anything smaller. The Aquila is a true battleship that happens to have fighters.

Overall

I imagine the Aquila being the center-piece of a Midline Battle fleet, Focus Firing on ships already faltering or using the ability to force a strong ship to buckle. As a true battleship, it costs more than an Onslaught or Legion to field (or Conquest, for that matter) but is not as durable as either. Built-in hullmods reinforce that this is a command ship. ECM (if it still exists next patch) will improve the ECM rating and Operations Center will increase Command Point accumulation. Like its smaller cousin, the Eagle, it doesn't have glaring flaws but it doesn't have massive advantages over similarly-sized competitors. It has more rear-defense than traditional Low Tech ships but by no means is it exceptional, especially considering it has no shield coverage back there. Finally, the bulk of its firepower cannot be leveraged to the side so attacks to its flanks will face much less resistance.


Thoughts on this idea and your own recommendations for a Midline Capital are welcome.

« Last Edit: October 22, 2020, 05:55:50 PM by FooF »
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Megas

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Re: Midline Capital Brainstorming
« Reply #1 on: October 22, 2020, 06:24:29 PM »

Since 0.8a, I would consider Conquest the same as Centurion, Hammerhead, and Eagle.  A generalist.  It is only a battlecruiser in terms of campaign stats.  In combat, Conquest is more like a fast battleship.

What would I like to see for midline capital?
* A carrier (with five or six bays) that specializes into interceptors and fighters like Astral does for bombers.
* A missile boat designed to spam Hammer Barrage or Cyclone Reapers, sort of like the pre-0.7.2 Aurora reborn into Champion, but bigger.
* (EDIT) A bigger Eagle with more and/or bigger guns (and the stats to use them) and two fighter bays.  Sort of like a Star Destroyer from Star Wars.

The proposed Aquila looks okay.  At least it is another ship that can comfortably use high-end ballistics.  As for that system, that looks like a weaker version of the Afflictor's system.
« Last Edit: October 22, 2020, 06:31:28 PM by Megas »
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MajorTheRed

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Re: Midline Capital Brainstorming
« Reply #2 on: October 22, 2020, 06:40:50 PM »

Well, here is what I can sell you (shameless advertising of Stop Gap Measure):



The Trajan battlecarrier (formerly Triumph-class)

Correspond to a mix of what Megas is asking:
2 Large Energy, 2 Fighter bays, 1 Large missile + 2-4 medium missiles and fast reload system
and roughly the shape you are suggesting
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Megas

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Re: Midline Capital Brainstorming
« Reply #3 on: October 22, 2020, 07:08:38 PM »

Correspond to a mix of what Megas is asking:
I was thinking more like an extra large and sleek (and angular) wedge like a Star Destroyer, something that looks like an Eagle, with similar weapons, but bigger, and with a bay on each side.  Not a blocky T that could pass as a low-tech ship if recolored more brown.

That said, the Trajan looks something like a capital-sized Champion could be.
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pairedeciseaux

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Re: Midline Capital Brainstorming
« Reply #4 on: October 22, 2020, 07:12:24 PM »

Nice spaceship design spec!

I'm afraid mixing 2 large ballistic + 1 large energy + 2 medium ballistic is a recipe for overpowered ship. Especially with large turrets and front facing medium hard points. I'm not even sure you can balance that with existing vanilla ships and mechanics. This, together with 3 fighters bays, means it can't reasonably be a 45-DP ship. Burn 8 and 0.9 shield efficiency also seem unreasonable. Haven't read all details, sorry if I missed justifications.

Also, for reference: Victory ship in SWP mod.
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MajorTheRed

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Re: Midline Capital Brainstorming
« Reply #5 on: October 22, 2020, 07:16:23 PM »

Correspond to a mix of what Megas is asking:
I was thinking more like an extra large and sleek (and angular) wedge like a Star Destroyer, something that looks like an Eagle, with similar weapons, but bigger, and with a bay on each side.  Not a blocky T that could pass as a low-tech ship if recolored more brown.

That said, the Trajan looks something like a capital-sized Champion could be.

My bad, I was referring to the shape Foof suggested.
I like the way the Conquest mimick the Eagle-Falcon series, without being an actual triangle.  It's actually not always easy to come with an idea which is not just an upscaled ship. In the case of a midline cap, it means no forward-battery (Falcon-Eagle), and no completely dedicated carrier (Heron).

edit: pairedeciseaux was faster than me for citing the Victory
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Mordodrukow

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Re: Midline Capital Brainstorming
« Reply #6 on: October 22, 2020, 07:31:41 PM »

+1 for Victory-class. It looks like buffed Conquest and has some similar features: large ballistics discount, *** shield, movement ability. I wish this ship to be a part of vanilla.
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Grievous69

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Re: Midline Capital Brainstorming
« Reply #7 on: October 22, 2020, 11:51:34 PM »

This is honestly one of the best ship suggestions seeing how you really described it in detail. I'm never gonna disagree with any midline capital suggestion because I just want something that can use Mjolnirs and Storm Needlers and it isn't Conquest. Anyways the ship system sounds cool but as someone else said, it's pretty similar to the Afflictor one. Not saying it's bad but maybe it wouldn't be super interesting to use. And I actually wouldn't be so crazy about Victory in vanilla because I think it's TOO similar to Conquest, I'm not a huge fan of "this but slightly stronger/better". I'd rather have something unique like what Foof suggested, and preferably something that could use high flux large ballistics.

I have just one complaint about its stats. Why does it have burn 8? It's not a battlecruiser from what I've read.
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Serenitis

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Re: Midline Capital Brainstorming
« Reply #8 on: October 23, 2020, 01:43:37 AM »

I was thinking more like an extra large and sleek (and angular) wedge like a Star Destroyer...
Something like this?
Spoiler
or
(Stars in Shadow is p. good guys.)
[close]
« Last Edit: October 23, 2020, 01:46:33 AM by Serenitis »
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Igncom1

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Re: Midline Capital Brainstorming
« Reply #9 on: October 23, 2020, 02:09:30 AM »

That's a little awkward right? Considering that re-textured Gremak ships were used in a now banned mod. (never ending arguments if I recall)

Great game though, short and sweet MOO knockoff.
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SCC

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Re: Midline Capital Brainstorming
« Reply #10 on: October 23, 2020, 02:28:04 AM »

I hope that whatever capital ship Alex and David make, it won't rely on fighters too much.

SonnaBanana

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Re: Midline Capital Brainstorming
« Reply #11 on: October 23, 2020, 03:11:18 AM »

I hope that whatever capital ship Alex and David make, it won't rely on fighters too much.
No, given how it seems to be truly unique, it'll be a phaseship.
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Serenitis

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Re: Midline Capital Brainstorming
« Reply #12 on: October 23, 2020, 03:47:58 AM »

That's a little awkward right?
Why?
To call it awkward based on (particularly distateful) second-hand use of that art is not really fair to its creator.

After all, it's excellent art. And a very good example of a pointy wedge style of imaginary spaceship.
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Igncom1

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Re: Midline Capital Brainstorming
« Reply #13 on: October 23, 2020, 04:47:02 AM »

That's a little awkward right?
Why?
To call it awkward based on (particularly distateful) second-hand use of that art is not really fair to its creator.

After all, it's excellent art. And a very good example of a pointy wedge style of imaginary spaceship.

That is fair, my apologies.
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Megas

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Re: Midline Capital Brainstorming
« Reply #14 on: October 23, 2020, 05:48:28 AM »

@ Serenitis:  Yes, something like that, except converted to an extra-large Eagle (with Starsector theme with coloration and a bit more blocky) with fighter bays.  Overall shape is classic space wedge.  Probably would have large ballistic hardpoints upfront, lots of smaller energy mounts or fewer mix of large and less energy mounts.  Maybe multiple small missiles or two medium missiles.  And of course, fighter bays on the sides.
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