Based on my previous suggestion, I propose a fleet support carrier.
- Poor hull, armor, shield. Good burn, maneuverability and speed, on par with a cruiser
- Less weapons than Astral. 5-6 hangers. System is Apogee's Active Flares but launches far more flares over a wider area
- Low DP and maintenence. Fuel efficient.
- Plenty of built-in hullmods. Recovery Shuttles, ECM, Nav Relay, Operations Center are mandatory. May also possess Salvage Gantry and/or Ground Support Package
I think this could work. In terms of role, there's a pretty big hole in the carrier lineup between the Heron and the Astral, especially as the Astral is very bomber inclined. The Legion is definitively a Battlecarrier considering it can run good guns and a full fighter/missile load, so this one would need to fall into the more lightly armed 'carrier' role.
With no fighter boosting system, at 6 wings it is directly competing with 3 Condors in terms of fighter effectiveness (with an inherent boost from the wings staying/repairing as one, and only taking 1 officer), so it has to be a 'light' unit in terms of DP.
Important Stats:
Burn 8: this is a light capital that fits with the midline "theme" of "cruiser school" and can keep up with the Conquest.
35 DP/maintenance: it has superior fighter count to the Legion, but worse armament and defense.
Built in hullmods: As in the quote.
Armament: Light, but on 'theme'. I'm thinking a gun package similar in strength to the Falcon in terms of balance, but using a Large ballistic. So, how about 1 large ballistic hardpoint, 2 medium energy turrets, a ring of small energy (6?), and a few small missile mounts (2?). Lack of medium/larger missiles is a distinct disadvantage for a carrier that wants to hang back, but this level of armament at least lets it kill lone destroyers that go after it. Some builds probably won't use all the mounts but thats ok.
OP: (20+2*10+8*5+6*15 + bonus)~ 200 OP? Distinctly less than a Legion at 260, but its also only 35DP and has fewer (and smaller) weapon mounts. This would def need play/build testing to really work out.
Speed: 40. Equivalent to a Conquest but no mobility system and slower than an Onslaught + burn drive. I disagree with the quote on this, because I strongly feel that carriers have to be catchable by things that can kill them.
Fuel use: Applying the harsh capital class penalty to the light role and DP count, I think 8 F/LY puts it in the right ballpark. If more of an exploration theme, lower the cost.