Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
I remember seeing like a month ago that there would be a final 0.95 release soon, do you have any timeframe for when you plan on releasing it?
Sorry, all timeframes are on "when it's ready" basis That said, it *is* a .1 release, not a full-blown major release - but also, it'll probably be a bit more meaty than the typical .1 release, too...
Unusually high-level officers now only found in cryopods generated on Sector creation
Any officer above level 7 is from mods, yeah.
Quote from: Alex on October 16, 2020, 01:26:39 PMUnusually high-level officers now only found in cryopods generated on Sector creationJust curious, what are the chances of getting the level 10 officers that people post about here and there? I've started multiple new games looking for them (going into save file and looking for "l="10"" or "l="9""), but have never seen any above level 7. Yes I know that "maxSleeperPodsOfficerLevel" in settings.json is set to 7, but I'm wondering if vanilla has a hidden override that occasionally spawns level >7 officers, or if those are from mods (or the person changing settings.json).