I'm on the phone right now, but I've got something in the works which includes some 19 Vanilla Remnant Ship Variants without Integrated Hullmods that have been working very well for me in my first 0.95 campaign.
I'll make sure to pass a cut down, shorter to read version of it over to this thread too. I've made opportune modifications to the designs in order for them to all:
-equip the right weapon size on all mounts
-fill every weapon mount
-not use anything the Remnants would not use (IE Mining Lasers, Mining Blasters, Mining Pods, Hammer Barrage...)
There are some 7 Radiant Variants (which are all quite different from each other) that still end up beating 120 Fleet Points worth of stuff without integrated Hullmods and just an Alpha Core as officer and Coordinated Manouvers, Flux Regulation and Electronic Warfare as Commander Skills (same ones the Remnants have).
All of these Variants work quite nicely with the Default Weapon Groups and firing modes the game likes to give them, altough some of them benefit from custom grouping and firing modes more than others.
The 4 Brilliant and 7 Radiant Variants are all individually designed to counter a specific set of enemies, but there are some of those setups that are significantly better than the others in most aspects.
You could say the additional "Cool" variants not only add "Flavour" but also significantly dilute the "
There is no flavour here, say hi to Ludd for me when you meet him" ones among them to an acceptable degree
