Hmm; made a note re: fighters, thank you! Is there an easy-to-reproduce case of frigates over-targeting them when it's *not* a case of the target having drones?
May we have something in the .faction file like for officerSkills similar to how commanderSkills work? It's weird to see officers that are available to hire having phase mastery, when the faction itself never has access to phase ships.
Maybe? I'm not sure Phase Mastery itself will stick around as a phase-exclusive skill; so, we'll see!
Someone must have went over Youtube and watched some "mad skills" videos of Phase vessels just humiliating everything in general with the new combos
There's this one video of a Harbinger dealing with the story content in a way that made me enthusiastically laugh out loud while on public transport that you ought to see if you have not already from another thread I posted this in.
Spoilers ahead ofcAnd even then, mad skills aside, there are very few things that can actually deal with either one Officered Doom or a pair of AM blaster/Ion Pulser Harbingers with both phase mastery AND systems expertise. A Harbinger just chain-disrupting a single target 4 times in a row with 50% more range has got to be the most annoying thing that can happen to you in Starsector right now
Edit: Oh, OH! I did not even mention the fact you can spam Overridden Phase frigades with officers and Wolfpack Tactics, successfully combining incredibly potent officer skills, massively boosted peak performance times and damage PLUS safety overrides (which makes both phase frigades go at over 700 real time speed if I did the math correctly, with Elite Phase Mastery).
I think you
should still be able to both install safety overrides and Antimatter Blasters on both Afflictor and the..uh, the other one that not many people use because the Afflictor exists. The only issue these to little devil's have is that the AI really likes faceplanting itself into the enemy hull or shield with them, then again Wolfpack Tactics prevents the loss of the ships aswell.