Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Arranging holidays in an embrace with the Starsector is priceless.
The therapist removed my F5 key.
Potential bug: I don't think you should be able develop contracts with pirate/luddic path operatives located in raiding bases given the fact you blast them to smithereens the moment you find them Spoiler[close]This Abaeze Mendez fellow must feel right at home among the space debris orbiting a Barren World Spoiler[close]
Safety Overrides can no longer be built into ships using story points
Congrats Alex, thats a lot of fixes! Time for a new game
Is derelict contingent going to be looked at or will it be staying as is ?
QuoteSafety Overrides can no longer be built into ships using story pointsI suppose that solves that problem, but is there an ingame reason why Safety Overrides is the only hullmod that can't be s-modded? And why Pather ships can have SO build in anyway, albeit at the cost of having the Ill-Advised Modifications d-mod as well? This really sounds like a meta-game band-aid rather than anything that actually make sense in-universe...
I think if SO isn't supposed to be free (and I agree it shouldn't be), then pather ships with built-in SO should not be able to get the Ill-advised Modifications removed. Make the Ill-advised stick even through restorations and that problem is solved. It's weird that they can be fixed anyway - they're a result of the SO.