Not sure is it an oversight, but not being able to auto-combat [Redacted] fleets feels a bit silly. Why can't I delegate my fleet of 30 warships to automaticly squish this 1 tiny patrolling frigate that is blocking me from accessing a ship/salvage field/station/planet to scan it.
Was also wondering, regarding the balancing for sunlamp/hypershunt tap.
Does the colony output/input system work in a manner if say. I have a colony that is outputting 10 Volatiles (in theory). Said colony can supply an infinite amount of input demands long as each demand source does not exceed 10 volatiles. So in theory 1 Colony which produces 10 volatiles can supply 5 planets with their own sunlamps that each have their own demand of 10 volatiles?
Wondering about it, since I have only one colony that is outputting 8 starship parts while 5 of my colonies have a demand of 3-6 starship parts each, and each of them is having their demand filled by an in-faction supply source.
This is not exactly explained anywhere, so might be helpful to have some sort of a tip on a loading screen or something if so.
A separate feedback is also the amount of officers, especially regarding the AI fleets. They seem to be able to crew an excessive, far larger amount of officers than the player, which directly seems to at least (again not told anywhere, I think?) affect the amount of deployment points you can have. Seems bit unbalanced in favor of the AI.