While we are talking about officers, Im not a big fan of how they work. I wish they had tactics setting you can change as needed, instead of personalities you can only change once. Random officers don't feel rewarding, because a lot of them can have skills that are as good or worse than regular officers, because it's random. How is a lvl6 officer with the same skills as a lvl5+carrier skill useful or rewarding to me if I'm not using carriers? It could've been a skill I'd find useful, but it isn't, because rng decided so, etc. it's also a headache to look through all of the officers to pick the one that's the least useful to toss out the airlock once I'm at the limit. Or if I want to change my fleet and now need different skills, I have to purge my officer team and hire and train a new one... 15 years serving under me only to be deleted forever... If the player can respec, why can't the officers? Please consider changing this, it would take out a lot of pointless rng and tedium out of officer management and make the game more fun.