EDIT: One annoying mechanic is that Militarized Subsystems ships all count as combat ships, even when they're absolutely not intended for any sort of combat. I'm losing +1% max combat readiness on all ships because I've got two Salvaging Rigs with MS, pushing me four points over the 180 limit. What are salvaging rigs supposed to do in a fight, swipe space cranes at pirates?
I believe thats intended behavior - it is called Militarized Subsystems afterall, transforming it into a ship designed for battle. Combined with Auxiliary Support, its designed to let ordinally civilian ships be combat worthy.
It makes sense that is has this downside as well - 1 burnspeed, and doubled sensor output, and halved sensor profile is an absolute steal for the OP cost.
To put it in perspective, on a destroyer, you'd be getting half of Augmented Engines, which is worth 8 OP, and then insulated engines, worth 6 OP, and almost half of High Resolution Sensors, which I'll round down to being worth 4 OP. Thats effectively 18 OP worth of upside, for only 10 OP, with the negligable downside of doubled crew requirements, and if you're building it in, taking only one build in slot instead of 3.
Unrelated Addendum - Just encountered a bug with Disruption missions.
"The Task is done to $dsp_personName's specifications".
This happened when disrupting Thulian Raider Bases Spaceport, on behalf of another pirates wishes (This seemed odd to start with). I believe I recieved the mission from Derinkuyu Mining Station.