>Black markets no longer sell combat capital ships (can still be acquired from arms dealer contact)
On one hand, it will make getting capitals harder, but on the other, it makes gaining independent rep even better, which unfortunately leaves you with only Conquests.
>Tri-Tachyon: adjusted fleet composition to be more evenly split between warships/carriers/phase ships
Yes, yeees! I want more Medusas and Auroras! Though, myself, I'd probably make it so that it's biased towards phase ships still (to differentiate it to Persean League).
>Tarsus: increased cargo capacity to 350
I consider Tarsus to be the better dedicated destroyer freighter of the two, though Buffalo's variants are better still (and that's probably why it won't be buffed).
>Maximum number of weapon groups increased to 7 (was: 5)
I don't know if I expressed my approval the first time you showed that, so I do so now. Nice!
>Heavy Needler: reduced range to 750 (was: 800)
Why though? It's already the most expensive medium ballistic. While it's good, I don't think it's overly good, even with its burst. Its main competitor is Heavy Autocannon, and they both were range tied.
>Degraded Drive Field:
>Can only be generated for non-combat ships
This is an incredible buff. Bad engines in certain circumstances auto-disqualified ships for me not because of decreased mobility (which I mostly forgot was even there), but because those ships would slow me down. At least all freighters and tankers do the same thing, so instead of missing out on filling some role in my fleet, it will just grow slower instead.
>Added "ship_unique_signature" ship *variant* tag
>If any ship with this tag is present in player's fleet, opposing fleets always know who they're facing regardless of transponder status
This one sounds good. I wonder what plans do you have for this.
Changed Hyperion I might possibly use. It certainly looks more appealing to me, though whether I'll use it will still depend on the combination of power, PPT and maintenance.