Seems like everyone is talking about combat skills, but what about the others? Will those have elite levels too?
What could we expect from elite industry or logistics skills? Can we mentor admins too? How will admin cores function?
Considering that combat skills can be elited because they disproportionately depend on player skill, I doubt other skills will be. Might as well remove eliting entirely and just make it so that all skills cost a skill point and a story point.
Most recent answer from Alex is this.
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In addition to that - which is a very big part of it, for sure - the way things are set up is investing in each aptitude gives you more ways to spend story points. For Leadership it's on officers, for Technology it's on ships/AI core captains, for Industry it's (potentially) on more colonies. It's not exactly split 100% equally, but that's the general idea. And, of course, for Combat the extra points are spent on the elite levels of the skills.
More specifically as far as admins/AI core admins, there's no way to spent story points on buffing them up. You can however spend story points on directly improving colonies. To me it feels like getting too detailed with admins etc is not super interesting - it's just so removed from actual gameplay - and a more direct way of just buffing colonies feels better. On the other hand, the AI cores that pilot REDACTED ships in your fleet *can* be improved via a story point in their own unique way!
I absolutely love reading the upcoming changes and updates to the game, starsector is proof that you don't need fancy 3D graphics to make a amazing game. I just hope I don't die of old age before the games full release haha. I'm sure the quality and possibilities will be endless
Thank you! And, haha, I'll do my best to ensure that doesn't happen