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Author Topic: Starsector 0.95a (Released) Patch Notes  (Read 599308 times)

kirpi17

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #975 on: March 26, 2021, 10:48:03 AM »

Best day of my life! Legit.
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Ryan390

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #976 on: March 26, 2021, 10:48:42 AM »

Alex you beast!!! Thankyou so much!

I was wondering when the next update was.. Seems like you've done more of the story and included LOADS of cool stuff too!

Well done!!
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flanker37t

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #977 on: March 26, 2021, 10:53:08 AM »

Oh my god, Alex, you wonderful beast, you!

Today is the day my wife finally went to a bar in, like, a year, and you release this exact day?!!

AWESOME!!
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Tertius

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #978 on: March 26, 2021, 10:54:21 AM »

Oh man, it is out. Yes.  ;D
Thanks Alex and all of you who contribute for this amazing game.

I'm hyped lol.
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Thaago

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #979 on: March 26, 2021, 10:56:58 AM »

Woooooo!!!!

:Random noise of celebration, followed by silence, then the occasional frantic tapping of keys as I blow up:
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SCC

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #980 on: March 26, 2021, 10:59:20 AM »

    Made some improvements to view panning
    • Should no longer hitch after it's stopped moving
    • Fixed issue that was causing it to finish out its movement along a single axis
This... This! It's important enough that I'm making a post about this alone.[/list]

Wyvern

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #981 on: March 26, 2021, 11:03:30 AM »

  • Selecting an empty group will now properly hide the weapons from the previously selected group
This... is not a positive change! I used the previous behavior a lot, allowing a group to operate on auto-fire while I was still able to see its firing arcs and range - important information when, for example, piloting anything maneuverable that uses turrets as its main guns. Please revert this.
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Wyvern is 100% correct about the math.

Hussar

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #982 on: March 26, 2021, 11:07:57 AM »

Time to loose myself again and find out what's still broken Alex. ;D

<fingers crossed>

Quote
Randomly generated planets in the core (including Duzahk and Penelope's Star) should no longer be habitable
You know I'll test this to the extreme. I hope you pulled it off since any form of habitables in core worlds was bad. I hope it includes Hegemony space too (in fact they had the most habitable spawns in all core worlds from my memory).
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Midnight Kitsune

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #983 on: March 26, 2021, 11:21:16 AM »

  • Selecting an empty group will now properly hide the weapons from the previously selected group
This... is not a positive change! I used the previous behavior a lot, allowing a group to operate on auto-fire while I was still able to see its firing arcs and range - important information when, for example, piloting anything maneuverable that uses turrets as its main guns. Please revert this.
I agree as well.
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Thaago

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #984 on: March 26, 2021, 11:44:05 AM »

  • Selecting an empty group will now properly hide the weapons from the previously selected group
This... is not a positive change! I used the previous behavior a lot, allowing a group to operate on auto-fire while I was still able to see its firing arcs and range - important information when, for example, piloting anything maneuverable that uses turrets as its main guns. Please revert this.
I agree as well.

Now that I think of it I used this constantly also.
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Alex

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #985 on: March 26, 2021, 11:45:14 AM »

Hmm - I'll have a look. It was a bug and it was thus pretty bugged, for example weapon status wouldn't update.
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HELMUT

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #986 on: March 26, 2021, 11:51:06 AM »

  • Selecting an empty group will now properly hide the weapons from the previously selected group
This... is not a positive change! I used the previous behavior a lot, allowing a group to operate on auto-fire while I was still able to see its firing arcs and range - important information when, for example, piloting anything maneuverable that uses turrets as its main guns. Please revert this.
I agree as well.

Now that I think of it I used this constantly also.

Adding my contribution to the cause, i do occasional use this feature.

Also, thank you Alex for the update !
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SteelSoldier

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #987 on: March 26, 2021, 11:59:08 AM »

HYPE, TIME TO DOWNLOAD THE GAME AGAIN!
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sector_terror

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #988 on: March 26, 2021, 12:00:07 PM »

Just lookign through the skills on an initial runthrough. Wow, these are fantastically well balanced, with most of these being tough choices. Some are a bit on the nose but others are really hurting. Particular note to navigation V Sensors, and gunnery Implants V Energy Weapon Mastery. And some of those specialist rewards are incredible to boot. Well done
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Alex

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #989 on: March 26, 2021, 12:06:14 PM »

  • Selecting an empty group will now properly hide the weapons from the previously selected group
This... is not a positive change! I used the previous behavior a lot, allowing a group to operate on auto-fire while I was still able to see its firing arcs and range - important information when, for example, piloting anything maneuverable that uses turrets as its main guns. Please revert this.
I agree as well.

Now that I think of it I used this constantly also.

Ah - it looks like the arcs and range are still there, actually. Just the weapon list is gone.


Just lookign through the skills on an initial runthrough. Wow, these are fantastically well balanced, with most of these being tough choices. Some are a bit on the nose but others are really hurting. Particular note to navigation V Sensors, and gunnery Implants V Energy Weapon Mastery. And some of those specialist rewards are incredible to boot. Well done

:D
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