So did the Ion Pulser end up getting nerfed? I was looking forward to using the one from the changelog.
Realized I forgot to answer: it's down to 90 damage (well, rather, it's only up by 15 rather than by 25) and it's still very good.
I'm pretty ignorant about it all but what causes a release candidate to fail? Why do so many have to be built?
Basically, the process is - past a certain point - to make and then test a "real" build, that is, with a proper installer/packaging, etc, rather than just testing by running the game out of the dev environment. Running from the dev environment is a lot easier as far as fixing bugs and iterating quickly goes. But, you really need to test the *actual thing that the players will use* because sometimes there are issues that don't show up in the dev environment.
So, once the game is in good enough shape that I feel like there's a small
chance it's good to go, that's when release candidates start being tested. And then bugs are found, fixed, and new RCs get built.