Not sure what you mean.
https://fractalsoftworks.com/forum/index.php?topic=19634.msg304978#msg304978[/quote]
It's in the notes!
I would go the opposite direction and just make it a buckshot/scatter type weapon using a script; then it could fire bursts of scattering flechette clouds relatively rapidly, making it absolutely devastating to shields and a little better at sandblasting bare hull or weak armor, but useless for overloading or damaging armor.
That could work, yeah. It also sounds like a bigger version of the other two needlers. And, I mean, some weapon lines are like that! But if possible I prefer to mix it up so that there aren't too many things that are just "X but bigger". Also: for a re-work at this point to be viable, the current sprite and sfx would need to "work" with it, too; imo the current sprite in particular feels like a fairly accurate weapon...
"onExplosionEffect":"com.fs.starfarer.api.impl.combat.RiftLanceMineExplosion"
Added "onFireEffect" to projectile and missile specs; see OnFireEffectPlugin
So I could make a class implement both onFireEffect and onHitEffect right?
And in the project spec, I could just duplicate the class path like
"onHitEffect":"data.scripts.xxxxWeaponPlugin",
"onFireEffect":"data.scripts.xxxxWeaponPlugin"
Yes, that's exactly right. In fact some of the new vanilla weapons use this approach, too.
Assault Chaingun: reduced damage/shot to 75 (was: 90)
Why?
Its short ranged and high flux demanded weapon with not that good flux exchange ratio?
Why its nerfed and why so much?
Because it was really, really, really OP
It's still pretty great where it's at now.
Was Onslaught really underperforming that much? The amount of buffs it receives seems a bit absurd.
I feel like the buffs it got are fairly modest. Basically boils down to a bit more OP and a more usable built-in weapon. (Along with an arc reduction, which is neither nerf nor buff, really.)
I'm curious about this, will there be a setting to move slowly automatically when entering a dangerous area? Autopilot will happily fly you right down the asteroid field if that's the shortest path...
No, but you can hold S without cancelling a laid-in course. I don't like calling that feature "autopilot" (lost cause, probably) because that implies a level of intelligence beyond "go in a straight line towards destination", which is all it's intended to be.
About the Hyperion:
I really want to like this ship, and I'm fine with a capital size supply cost, however unless the peak active performance timer gets on the same level as bigger ships, I don't see myself using it as a flagship, even though I really want to...and since it's pretty rare or with limited ship numbers, having a spare one is unreasonable.
flagships should only get some minor debuff to speed or something else when out of time imho, having a cool little ship that you like and knowing that you can only use it for a very limited time is not fun imho
Heck maybe even an ability that doubles or triples the minimum crew but makes it so you could keep using the ship past the peak performance timer would be good, just make it so it increases the cooldown on phase and teleporting ships, lowers the speed etc, so you could keep using the same flagship, but at a lower performance...feels kinda weird for a commander to abandon its flagship mid fight and go pilot another ship lol, the flagship should be something that's always there as a morale booster for the army imho, something that costs more in supply, but has to keep on fighting, not the first one to retreat.
I get where you're coming from - it can feel more... comfortable, maybe is the word? to know that your flagship will never "go bad". But that's just fundamentally not how the game works. That said, you can increase frigate PPT by 4+ minutes if you stack everything, so it you'll have considerably more options there than in the current release.
On a second note, does this update mean the release is imminent? or do you expect to make more patch notes updates before that? either way good job man, I can't wait to get my hands on the steamy new version
I wouldn't expect any substantial patch notes prior to the release
A few items, sure, but nothing major.