>Tri-Tachyon: adjusted fleet composition to be more evenly split between warships/carriers/phase ships
Yes, yeees! I want more Medusas and Auroras! Though, myself, I'd probably make it so that it's biased towards phase ships still (to differentiate it to Persean League).
Honestly, you're probably more likely to get them from contacts/arms dealers, but it'll be more possible, at least.
>Maximum number of weapon groups increased to 7 (was: 5)
I don't know if I expressed my approval the first time you showed that, so I do so now. Nice!
*thumbs up*
>Heavy Needler: reduced range to 750 (was: 800)
Why though? It's already the most expensive medium ballistic. While it's good, I don't think it's overly good, even with its burst. Its main competitor is Heavy Autocannon, and they both were range tied.
Felt like it was a bit too good. Not a huge change either way, though; just want to give the Heavy AC a bit more room.
Changed Hyperion I might possibly use. It certainly looks more appealing to me, though whether I'll use it will still depend on the combination of power, PPT and maintenance.
I'm curious to see how it'll play out. I'm *hoping* that the combination of those things - plus its weaknesses - is such that it'll be a good flagship at times, but not something you want to have a bunch of.
Huh, interesting. Isn't Faulty Automated Systems just a sub-set of Increased Maintenance, though?
Sort of, yeah. It's more of a crew increase, though (+100%), so it's... probably still ok? But I get what you're saying, I honestly wasn't thinking about this.
>Degraded Drive Field:
>Can only be generated for non-combat ships
This is an incredible buff. Bad engines in certain circumstances auto-disqualified ships for me not because of decreased mobility (which I mostly forgot was even there), but because those ships would slow me down. At least all freighters and tankers do the same thing, so instead of missing out on filling some role in my fleet, it will just grow slower instead.
I'm curious about the reasoning behind the Degraded Engines vs Degraded Drive Field split; I can see some situations where it helps the player (Dominator with Degraded Engines being able to keep up with the fleet)... But with the way cargo ship scaling works (i.e. you generally want the largest cargo vessels that fit your fleet's burn level) I suspect that Degraded Drive Field is going to just become another 'nope not worth using' flag...
The original d-mod really was feeling like an outlier in terms of having so much combined negative impact. For civ ships, you could put on Augmented Drive Field / Militarized Subsystems to counter much of this. Also, if your burn speed is say limited by combat cruisers, you could absorb this d-mod on frigate-sized civ ships. Basically it feels like there's enough play het that it won't always be a "nope", not the way the combined effects of it currently are.
Can existing pirate bases still randomly change targets to your colonies less than a week after putting them down, incidentally? IIRC the first scripted base will be changed to a T2 base (or at least what would be considered a T2 base in the current patch), but even so that would still make early colonies more viable (consistent?) for me.
IIRC yes, though you'd have to be near a pirate base and there was a bug where that wasn't working right in the current release.
Ah, okay, gotcha. Going to miss the steady stream of system bounties, though .
Ah, well! Can't have everything
Does this mean that the player can dock and trade with transponder off for a moment after the patrol spawns? or just that the fleet will wait a moment before it chases the player (but docking will still give the 'you are being tracked by a patrol' message).
The latter, so yeah it can still block you from trading, but at least you'll be able to get away easily.
Also, I agree that the storm needler could really use 800 range, especially with this Mark IX buff. Its niche is getting really small.
It's in a tricky spot; more range for such a consistently overwhelming amount of kinetic damage makes it incredibly powerful. "Storm Needler goes BRRRRRRRR" and solves all your problems. I do agree with what you're saying about its niche being small, btw. Just - that seems preferable to expanding the niche and, oops, that niche is now "it's the optimal choice on anything that can mount it".