Do Wasps and Mining Pods have the "auto_fighter" tag?
They do!
How do "auto_rec" and "auto_fighter" tags interact - when putting the fighter game checks for presence of "auto_rec" on ship and then check the wing for "auto_fighter"?
They don't interact at all, actually. auto_fighter is based on he presence of the "automated" hullmod on the ship, not the auto_rec tag. The auto_rec tag is purely for whether it's recoverable.
Question related to mods:
Can I make a hullmod that will nullifies the "auto_fighter" tag requirement (makes all fighters require 0 crew but gives debuffs to fighters)?
Say I have a ship with 0 crew capacity and want it to accept only drone fighters, I assume I'd have to reference auto_fighter tag in hullmod code to make it accept only drone wings?
The answer is no, I think. Firstly because I don't think there is a way for hullmods to make the ship's fighters require no crew (?), but also because this is handled via tags on the fighter wing/whether the "automated" hullmod is there. I suppose if you worked out a way to add the "automated" hullmod to the ship, perhaps?
For the second part, the thing to do would be make sure the ship has the "automated" hullmod. But iirc that'd also make it not-transfer-command-to-able...
Ah I see rip. The idea behind it that you could have a weapon that while not able to used by every ship, could be potentially more potent (I.e More powerful) for ships that can take advantage of it. And I figured by using a tag, it would be possible to keep the way you’re doing it while letting those who may not want a say specific hybrid weapon they add to be as accessible to be more restricted. If that makes sense.
Hmm, yeah. I'm not sure that's actually a great way to balance it, though, since ships with composite etc slots are not designed with that in mind, you know? The existence of weapons like that is basically a buff to composite (or whatever) slot ships, in terms of balance, then.
Tho personally, letting hybrid and etc into primary slots feels weird since while I’m not really into like the lore or logistics of ships, if I put like say as an example a hybrid light assault gun that instead of physical bullets, it shoots lasers like those from a small pulse turret. Wouldn’t it thematically make sense for it require a hybrid slot as it uses both ballistic and energy “supplies/components” as composed to one or the other? Might just be me on this one tho.
Well... for the vanilla weapons that use this, the reasoning is rather that they can be adapted into either of the slot types! Though I see what you're saying, for sure. But also, something like the Mjolnir - ballistic type, but firing energy bolts. Basically, it's as flexible as it needs to be, lore-wise