Hi, was playing a lot with a new update. Feels like paragon has became even worse with it's DP cost due to larger number of officers in enemy (especially redacted) fleets and it's uneffectivness; he's still constantly dropping his awesome shields in duels or against stations even with zero flux levels and shooting all of autopulse laser charges at the distance when the target is out of range. Also shooting his buddies with hardpoint weapons... Feels like it would be better to just take more dooms as changebals and make all the work by myself with a cool fireworks show.
Story spoilers next
Spoiler
I've completed story missions in Academy, decided to not use gate when was running away from pirates after raid variant of getting the last scientist from Kanny. But when I got to Academy they still shown me my fleet running through the gate and teleporting... Maybe photoshop will still exist. Ok, so after that I've got the device that, as it's description says, will allow my fleet to use gates if I'll right click on it, so that was done; some message about devicename was installed appeared. But how to use gates now? Nothing still happens then I choose to fly through the gate, only able to scan the gates that wasn't scanned yet. Got the device two patches ago maybe, but still can't get how to use it on the newest patch.
Also seems like colony expeditions haven't got any more time between them, still constantly having two or three in colony threats tab (with one colony). New items are pretty rare usefull due to planet conditions restrictions. Maybe lowering bonuses from them if conditions are not met will be a better option?
I like ability to build mods into hull a lot, even after loosing full-upgraded with built-ins fleet for two times (I'm playing on ironmod, so ohh).
Fleet-wide phase ship skill counts non-combat phase's as combat ships, making skill completely useless in case of using them. Some of another fleet-wide skills become way less cool pretty fast due to low DP cap (any ways to keep up with enemy fleets without enought ships if i don't really want to disengage all the time after reaching clean disengage?(have 178 DP of combat ships, only ships with weapons in my fleet are 2 dooms and a shade, all other DP are from militarised subsistems and phase tenders)).
I do really lack 3 skill points after reaching max level, even without picking any colony or raid skills. Feels like new skill sistem makes combat builds less combat-capable.
P.S.
Very cool update, adds a lot of new endgame goals for me.